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Track I'm working on

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RyanB06
pepsibottle1
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Metro 6r4
Dan Mackay
F1V1
pennst24
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Spannerhead29 (Nelson)
Ben Atkins
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Syzygy
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Post by TheMayor44 Fri Aug 03, 2012 9:56 pm

I came up with this about a year ago, before I even started playing NR2003:

Track I'm working on Imolaring-1

And now I'm working on it in Sandbox.

So, yeah. It's gonna get weird.


EDIT: Beta V3. Right here:

http://www.mediafire.com/?kh3wbvn1349aks2


Last edited by TheMayor44 on Fri Nov 23, 2012 2:17 pm; edited 1 time in total
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Post by gwoodard41 Fri Aug 03, 2012 10:13 pm

Wow, that looks funky man, maybe it could be used in a league here if it's good enough... Or online Laughing Just don't forget a good pit lane...

Great layout, however the elevation changes and banking in some of the turns is a bit... silly? I would also recommend to change the Tuttle areas after something more in line with other tracks like you have elsewhere around the track. But they are recommendations only.


Last edited by gwoodard41 on Fri Aug 03, 2012 10:16 pm; edited 1 time in total
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Post by Cynon Fri Aug 03, 2012 10:15 pm

I still can't take the name Tuttle seriously, no matter how much I try... Laughing

The banking seems a bit ridiculous. The layout seems alright though.

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Post by TheMayor44 Fri Aug 03, 2012 10:43 pm

Cynon wrote:I still can't take the name Tuttle seriously, no matter how much I try... Laughing

The banking seems a bit ridiculous. The layout seems alright though.

1.) It's how I pay tribute to one half of my family. My uncle also coached a guy whose last name was Tuttle when they won the national title, and he was an outstanding athlete. I don't care if you take it seriously or not, just don't make fun of it.

2.) Like most things I come up with, it's the deranged love child of many ideas. One of those being, "what if the Nurburgring had a section of Daytona-like banking?" Thus, the two high banked sections. I think the original thinking behind them was that the first one would allow you to carry speed after coming from the long downhill section and smoothly transitioning to slower speeds, and the second one would allow for a chance to slingshot for the win. Or something like that.

Although while I'm thinking about it the Haighturn probably won't end up being 14 degrees in banking, but it'll be a sharp downhill transition, like the corkscrew at Laguna Seca.
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Post by antknee Sat Aug 04, 2012 12:30 am

look interesting, what is the total track length?

also, looks like a duck in flight. Razz
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Post by SnakePlissken Sat Aug 04, 2012 1:53 am

antknee wrote:also, looks like a duck in flight. Razz

I was thinking shopping cart or baby stroller.

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Post by flyingturns89 Sat Aug 04, 2012 2:16 am

SnakePlissken wrote:
antknee wrote:also, looks like a duck in flight. Razz

I was thinking shopping cart or baby stroller.

I was thinking watering can or rejected Pokemon.

Should be an interesting track when it's ready. I look forward to its completion.
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Post by TheMayor44 Sat Aug 04, 2012 9:52 am

antknee wrote:look interesting, what is the total track length?

also, looks like a duck in flight. Razz

A tad over 11 miles is what I'm shooting for. The Long Hill is going to be pretty long.
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Post by TheMayor44 Sat Aug 04, 2012 9:58 am

This is probably going to take a very long time as well, just to get the circuit connected and all the levels right, and then getting permission to use objects from other tracks. I may at some point cut it short and release a short version of the track (a GP-Strecke, if you will). It might be January before this whole thing is done.
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Post by gwoodard41 Sat Aug 04, 2012 10:30 am

TheMayor44 wrote:
antknee wrote:look interesting, what is the total track length?

also, looks like a duck in flight. Razz

A tad over 11 miles is what I'm shooting for. The Long Hill is going to be pretty long.

inb4everyonerunsoutoffuelinOnelap

Wow, 11 Miles? What a challenge.
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Post by TheMayor44 Sun Aug 05, 2012 1:35 pm

While I'm thinking about it, would anyone here like to participate in alpha and beta testing? Just a couple of people with a wheel or joystick willing to log laps on a naked track.
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Post by Vincent Giacalone Sun Aug 05, 2012 2:34 pm

TheMayor44 wrote:While I'm thinking about it, would anyone here like to participate in alpha and beta testing? Just a couple of people with a wheel or joystick willing to log laps on a naked track.

Why not? Smile

Also, F5 needs to run at this track when it gets finished.
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Post by Syzygy Sun Aug 05, 2012 9:14 pm

TheMayor44 wrote:While I'm thinking about it, would anyone here like to participate in alpha and beta testing? Just a couple of people with a wheel or joystick willing to log laps on a naked track.

I'll assist if you need me to.

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Post by TheMayor44 Sun Aug 05, 2012 10:23 pm

Excellent, many thanks. I've gotten to the Haighturn in Sandbox, levels I've finished about halfway up the Long Hill. I'll pm you both my email and eventually the link to the track to so ya'll can zip around it and tell me everything wrong with it (half joking there).
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Post by PRAWBLEMS Sun Aug 05, 2012 11:31 pm

TheMayor44 wrote:While I'm thinking about it, would anyone here like to participate in alpha and beta testing? Just a couple of people with a wheel or joystick willing to log laps on a naked track.
Sure! Is it OK if I let some ISRA guys test its online capability?
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Post by TheMayor44 Mon Aug 06, 2012 9:12 am

PRAWBLEMS wrote:
TheMayor44 wrote:While I'm thinking about it, would anyone here like to participate in alpha and beta testing? Just a couple of people with a wheel or joystick willing to log laps on a naked track.
Sure! Is it OK if I let some ISRA guys test its online capability?

Yeah, that'd be great. I'll PM you my email address.

I'd just request that all official releases come from myself and that only the people I've sent my email and ISRA guys don't distribute it to anyone but between themselves, at least until the track is 100% complete.
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Post by woofgm Mon Aug 06, 2012 9:25 am

Would be up for some beta testing of it. Interesting layout & combination of turns.
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Post by Milan655 Mon Aug 06, 2012 9:27 am

I'd love to drive it Wink I'm up for beta testing when available
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Post by Ben Atkins Mon Aug 06, 2012 9:41 am

I'd love to help too! This track looks really good

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Post by Spannerhead29 (Nelson) Mon Aug 06, 2012 9:55 am

I'm up for BETA testing. Track layout looks pretty boss.
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Post by TheMayor44 Mon Aug 06, 2012 11:16 pm

Progress Update:

Track I'm working on Haighturn
The Haighturn, the track's highest point of elevation.

Track I'm working on Progressjustover8miles
Layout as of right now, just under nine miles in length.


It's not going to be 11 miles (it will be longer), but the good news is if you run out of gas at the top of the hill you might be able to make it back to the pits just by coasting down!
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Post by f1fan12 Mon Aug 06, 2012 11:43 pm

TheMayor44 wrote:Progress Update:

Track I'm working on Haighturn
The Haighturn, the track's highest point of elevation.

Track I'm working on Progressjustover8miles
Layout as of right now, just under nine miles in length.


It's not going to be 11 miles (it will be longer), but the good news is if you run out of gas at the top of the hill you might be able to make it back to the pits just by coasting down!

If I may say, I would just connect those 2 ends and make it an INSANE straight Twisted Evil . But its your track though. Very Happy
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Post by Rykia Tue Aug 07, 2012 2:37 am

It's looking good so far! Very Happy And I would love to test it out when it's ready.

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Post by Milan655 Tue Aug 07, 2012 2:56 am

The "Haighturn" looks absolutely awesome Wink
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Post by TheMayor44 Tue Aug 07, 2012 11:00 am

Thanks for all the feedback and offers to test, everyone. If I've sent you my email address make sure to send a message my way saying you're from EFR, that way I can put you all in a group to send download links.

When this thing is finished, I'd like for the first online race to be one that uses the AD67 mod.
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Post by TheMayor44 Sat Aug 18, 2012 9:54 pm

Progress thus far:

Track I'm working on Layout
Track I'm working on 1stuphillsegmentWatkins
Track I'm working on Bankingandfinalstraight
Track I'm working on Downhillsection
Track I'm working on Bankingoutofcarousel
Track I'm working on Frontstretchandpits
Track I'm working on Hairpin
Track I'm working on JarvisBanking
Track I'm working on Karussel
Track I'm working on Ontariosection
Track I'm working on UphillCorkscrew
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Post by Cynon Sat Aug 18, 2012 9:57 pm

The ridiculous banking just looks silly, to be honest...

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Post by pennst24 Sat Aug 18, 2012 10:12 pm

Oh god, that last screenshot, that is basically if Eau Rouge and the Nordschliefe had a baby, and that baby was possessed by the devil. That corner looks like absolute PAIN.
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Post by F1V1 Sat Aug 18, 2012 10:21 pm

I. love. this. The corners in the 3rd track surface screenshot look like they need a bit of reconfiguring but it looks like a challenging track.
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Post by Dan Mackay Sat Aug 18, 2012 10:59 pm

other then that 30 degree banked turn, I'm liking what I see here
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Post by Metro 6r4 Sun Aug 19, 2012 2:31 pm

It's like Pescara, Spa, Monza, Nurburgring and Rouen rolled into one, I love it. I hope we see it in a canon series soon.
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Post by TheMayor44 Sun Aug 19, 2012 5:56 pm

pennst24 wrote:Oh god, that last screenshot, that is basically if Eau Rouge and the Nordschliefe had a baby, and that baby was possessed by the devil. That corner looks like absolute PAIN.

It just kinda happened. I think I was looking at the height views up to that point and thought to myself, "Hmmm....must make elevation higher". Then, upon realizing the set of corners I decided to raise it with, I thought, "Well what if it was like the corkscrew at Laguna Seca, but uphill?"

It's not all that bad, the hard part is not spinning the tires at the top of the hill.


I. love. this. The corners in the 3rd track surface screenshot look like they need a bit of reconfiguring but it looks like a challenging track.

There's two sets of corners like that on the downhill section, one of them will probably end up getting straightened up so it'll flow better.


The ridiculous banking just looks silly, to be honest...
other then that 30 degree banked turn, I'm liking what I see here

For now it's staying. If it changes it won't happen until a public beta is out and people have had a chance to drive around it, so keep an open mind about it until you actually take a few laps around it; I'll listen to suggestions for what to put in its stead at any point.
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Post by nepatsfan02 Mon Aug 20, 2012 12:28 am

This will be the single greatest track of all time. Everything.... its just perfect.
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Post by Dan Mackay Tue Sep 18, 2012 12:10 am

any updates Razz
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Post by TheMayor44 Tue Sep 18, 2012 7:22 pm

It's coming along very, very slowly. School is my first priority right now, so I don't have as much time as I'd like to spend on it.
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Post by woofgm Wed Sep 19, 2012 12:29 pm

Since I did not make the beta list, I will await its release upon completion.
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Post by Metro 6r4 Wed Sep 19, 2012 12:51 pm

I'm kinda hoping its done for December which by then, I should get nr2003 and I'll run a 500 lap race here just to see how mad I really am.
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Post by TheMayor44 Sun Oct 21, 2012 5:36 pm

Public Beta in the next couple of weeks, complete with a start finish line, some grandstands, and walls/armco barriers. And some sand. And a God-awful pit.lp.
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Post by Rykia Sun Oct 21, 2012 5:40 pm

TheMayor44 wrote:Public Beta in the next couple of weeks, complete with a start finish line, some grandstands, and walls/armco barriers. And some sand. And a God-awful pit.lp.

Can't wait Very Happy

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Post by TheMayor44 Tue Oct 23, 2012 9:45 pm

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Post by pepsibottle1 Wed Oct 24, 2012 8:50 am

Oh my god. This layout is absolutely perfect. So many good passing zones, really fluid. The only grip I have is that the nearly 90-degree uphill; that corner is going to be PAIN

The banking is epic. I love that corner. Absolutely needs to stay.

So far so good. Give yourself a pat on the back, very nice job. I can see you've obviously taken some traits from the Nordeschlife Razz
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Post by Spannerhead29 (Nelson) Wed Oct 24, 2012 9:40 am

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Post by TheMayor44 Wed Oct 24, 2012 10:02 am

Yeah, AI is just placeholder right now so the pace car will work properly.
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Post by TheMayor44 Thu Oct 25, 2012 3:23 pm

I'm going to be hosting open testing with the IndyCar mod if anyone's interested. It'll be up most of this afternoon and evening and probably some this weekend. Just to get a feel for driving around in traffic along with other general dicking around.

IP Address: 192.168.0.150

No password required.

Make sure Imolaring has the OWR grip posted above.


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Post by RyanB06 Thu Oct 25, 2012 3:44 pm

Is this for the updated Smiffsden mod? I might have to venture in later...
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Post by TheMayor44 Thu Oct 25, 2012 3:45 pm

RyanB06 wrote:Is this for the updated Smiffsden mod? I might have to venture in later...

Yes. The newest one with the v1.1 update
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Post by TheMayor44 Thu Oct 25, 2012 8:07 pm

Correction! IP Address is

98.25.176.129
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Post by RyanB06 Thu Oct 25, 2012 8:30 pm

Very nice work, from what I saw of it. That reverse Corkscrew is going to be death to a lot of cars...including the one I drove in the server. I got through it OK only to flip the car at the top of the hill.
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Post by TheMayor44 Sun Oct 28, 2012 4:59 pm

Fixed reverse corkscrew. Still steep and still a great challenge, and you'll still bottom out, but more managable than before.

http://www.mediafire.com/?3z0o25t4uzuundv
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Post by Pyrozooka0 Sun Oct 28, 2012 5:41 pm

This might just replace the Dwyer Speedpark as my standpoint of NR2003 track greatness. (I prefer using TM canon names for tracks to avoid confusion.)

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