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Some tracks I've been working on.

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Some tracks I've been working on. Empty Some tracks I've been working on.

Post by dustyjo Sun Apr 21, 2013 9:32 pm

Hi, my name's Dustin and I'm a friend of Ben's. We've been talking to each other for a long time and he showed me this place and stuff.

Anyway, this is the first track I've made for this game. Ben told me he bugged some guys on TS to test it and they said that they liked it, so here it is.

Some tracks I've been working on. Dustyjo_1366617112

It's a 2.3 mile road course with some tight corners and one highly banked corner that gets tighter.
It's not finished, in fact I don't even have a name for it yet, but I've added some scenery and stuff (mostly taken from Watkins Glen) so that it looks nice. I'll probably make some of my own textures later when I have time.

~amazing features~


  • Fully working AI! (that wrecks in the chicane a lot)
  • Working starting grid positions!
  • Go smashing over all the walls!
  • Turn 6 banked 15 degrees!
  • Setups! (that I copied from the glen.)
  • Scenery!
  • Broken animated billboards!
  • And much more.


The race LP sucks so expect the AI to act a bit weird. Default fast setup is just watkins glen's fast setup with the gear ratios changed. Could use a new one if anyone here's good at that, as your tires overheat quite quickly. I've also been having this strange bug where all the car's shadows turn solid black on certain parts of the track. No idea what that's about.

Any help, tips, criticisms, etc are welcome, of course.

Download the beta!

New version released! 1.0

Screenshots!
Some tracks I've been working on. Dustyjo_1365459456
Some tracks I've been working on. Dustyjo_1365458215
Some tracks I've been working on. Dustyjo_1365444041


I've been working on another track as well. First person to tell me what game this is from wins the amazing prize of absolutely nothing! (ben doesn't count)

Some tracks I've been working on. Dustyjo_1366649773


Last edited by dustyjo on Mon Sep 09, 2013 3:54 pm; edited 1 time in total

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Post by kcobb9 Sun Apr 21, 2013 10:56 pm

That track on the bottom is from Daytona USA. Sorry I don't have any opinions on the other track since I'm not good at the roadcourses, lol.
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Post by dustyjo Sun Apr 21, 2013 11:09 pm

kcobb9 wrote:That track on the bottom is from Daytona USA. Sorry I don't have any opinions on the other track since I'm not good at the roadcourses, lol.


Close enough. Daytona USA 2 actually.

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Post by LadyKathy Mon Apr 22, 2013 6:13 pm

i really like it, and i also like the fact that on just my first lap there i was able to keep up with 100% AI with a slightly damaged engine, until denny hamlin spun me into the gravel trap in turn 1, but really fun

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Post by Metro 6r4 Tue Apr 23, 2013 2:36 am

Future Swiss GP for the TMMC anyone?
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Post by Spannerhead29 (Nelson) Tue Apr 23, 2013 8:32 am

That last section is a bitch.
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Post by dustyjo Wed Apr 24, 2013 4:30 pm

Thanks for all the comments, guys. I'm currently trying out some texture editing and stuff. Expect to see a TMMC texture pack out at some point.

Some tracks I've been working on. Dustyjo_1366889743

It's completely the wrong font, but I can fix that.

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Post by TheMayor44 Thu Apr 25, 2013 11:25 pm

Awesome job, dustyjo. And welcome to EFR! I look forward to running some laps around this track.
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Post by Sparkz47 Thu Apr 25, 2013 11:49 pm

Tracks are looking nice, Dustin. I really like the sort of forested look of the road course. I know you're planning on adding new scenery, but I'd recommend keeping that wooded feel when you do.
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Post by dustyjo Sun Apr 28, 2013 12:36 am

Thanks everyone. I've always loved tracks like Spa and the old Hockenheim circuit, so I wanted to make one with the same sort of look.

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Post by dustyjo Sun Sep 08, 2013 7:16 pm

Hey guys, sorry I haven't updated in so long. Here's a list of the things I've done so far:

> Added cameras around Illebianchi Raceway (new name for the road course)
> Lots of work on Sega International Speedway, including making the track actually be 1.0 miles long and fixed some proportions, banking, etc. Also added the pitlane.

Some tracks I've been working on. Sis210

It'd be great if someone could make a proper setup and race.lp for Illebianchi, since I'm pretty bad at making setups.

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Post by gwoodard41 Sun Sep 08, 2013 7:27 pm

dustyjo wrote:Hey guys, sorry I haven't updated in so long. Here's a list of the things I've done so far:

> Added cameras around Illebianchi Raceway (new name for the road course)
> Lots of work on Sega International Speedway, including making the track actually be 1.0 miles long and fixed some proportions, banking, etc. Also added the pitlane.

Some tracks I've been working on. Sis210

It'd be great if someone could make a proper setup and race.lp for Illebianchi, since I'm pretty bad at making setups.
Looks awesome man!
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Post by Cynon Sun Sep 08, 2013 7:37 pm

I might have to give that D_trk1 a test. If I like it, it might show up as a TMMC track... not a huge fan of ridiculous banking on road courses, though (I did flatten turn 3 at HLR, that corner previously had megabanking).
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Post by dustyjo Sun Sep 08, 2013 7:58 pm

Go for it. Any suggestions are welcome. People tell me that the AI is actually really good on this track, though for me they keep wrecking when on 100%. I've also had this bug where limping cars go around a full lap before pulling into the pits, don't know what's happening with that.

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Post by gwoodard41 Sun Sep 08, 2013 8:10 pm

Some tracks I've been working on. 8R9AxhB

Now this would be an awesome track, what do you think?
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Post by dustyjo Sun Sep 08, 2013 8:16 pm

Looks a bit long for 2.5 miles...

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Post by Cynon Sun Sep 08, 2013 8:23 pm

With the exception of that first sector, it looks almost exactly like Bahrain.
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Post by gwoodard41 Sun Sep 08, 2013 8:31 pm

dustyjo wrote:Looks a bit long for 2.5 miles...
I'm not sure how long it would actually be. I took a whack at the distance. What would be your recommendation?

Cynon wrote:With the exception of that first sector, it looks almost exactly like Bahrain.
Seriously?

Some tracks I've been working on. Bahrain

I don't see the resemblance. Laughing
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Post by pennst24 Sun Sep 08, 2013 8:47 pm

That awkward moment when you realize Bahrain has a built-in oval and drag strip....

Anyway, these tracks look really interesting dusty. Very Happy 
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Post by Spannerhead29 (Nelson) Mon Sep 09, 2013 11:14 am

pennst24 wrote:That awkward moment when you realize Bahrain has a built-in oval and drag strip....

Anyway, these tracks look really interesting dusty. Very Happy 
Based Moneybag Arabs.
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Post by dustyjo Mon Sep 09, 2013 3:53 pm

http://www.mediafire.com/?droxbbalob147ba

New version of illebianchi, with some bugs fixed and things. No cams in this one yet since they aren't finished.

Also, super basic pre-alpha version of Sega International Speedway. Nothing is set up yet except the track shape and banking. No scenery, AI lines, or anything yet. I'd like some feedback on it...and maybe a decent setup if someone could help me with that.
http://www.mediafire.com/?js77f6lg37jklag

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Post by Cynon Mon Sep 09, 2013 7:03 pm

Greg, look at the endurance layout for Bahrain.


Dusty, I did a test or two with the AI at D1, and aside from the last two corners, the LPs are fine.

I'm not a fan of the huge banked corner, though.

Honestly, what I would do (and I did something similar to this to La Colina recently), is make it a huge downhill drop into the final two corners. In other words, make a steady climb with the previous few turns and then a huge drop leading into the final two corners.

You still get a huge high speed run to the last corner without the need of cheesy banked corners. Cool

Given my attitude towards non-championship races for this TMMC season (which means I'll add them suddenly and treat it as if all the teams knew about them beforehand), D1 looks like it could slip into the calendar. Cool
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Post by Jonny683 Wed Jul 19, 2017 12:17 pm

Hi. Sorry to bump an old thread, but is this still a thing?
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