Göteborgs Motorbana
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Göteborgs Motorbana
Well, I forgot to post this thread here, didn't I?
A long time ago, Jka made a track called E4, which, despite its faults, I enjoyed, and created cameras for. There was a pointless chicane that annoyed me, and I wanted to see what the track would look like without the chicane, and with a long straight and fast left hand corner bypassing them. One thing led to another and it led to an almost total facelift to the track, which ended up with some Definitely Not Borrowed From Codemasters Games textures and bumpmaps for the asphalt, sand pits, and concrete. To make those work, a file in your shared folder will need to be modified. I have included it. Reshade seems to work with it quite well.
Some of the wonkier elevation on E4 was smoothed out, some of the curbs were raised, and a lot of trees were added. The tree models are based off one from Deus Ex, some textures from the Codemasters F1 games, a few logos from Euro Truck Simulator, various LEGO themes, Xenoblade Chronicles X (Axiom) and Minecraft. There's also a cameo banner on the track somewhere.
Full pace lap is a standing start, the track supports a full field of 47 (1 human and 46 AI).
Layout:
v1.0.0 -- Export this directly to your tracks folder, there is a file in your shared folder that I updated that makes the bump maps work.
A long time ago, Jka made a track called E4, which, despite its faults, I enjoyed, and created cameras for. There was a pointless chicane that annoyed me, and I wanted to see what the track would look like without the chicane, and with a long straight and fast left hand corner bypassing them. One thing led to another and it led to an almost total facelift to the track, which ended up with some Definitely Not Borrowed From Codemasters Games textures and bumpmaps for the asphalt, sand pits, and concrete. To make those work, a file in your shared folder will need to be modified. I have included it. Reshade seems to work with it quite well.
Some of the wonkier elevation on E4 was smoothed out, some of the curbs were raised, and a lot of trees were added. The tree models are based off one from Deus Ex, some textures from the Codemasters F1 games, a few logos from Euro Truck Simulator, various LEGO themes, Xenoblade Chronicles X (Axiom) and Minecraft. There's also a cameo banner on the track somewhere.
Full pace lap is a standing start, the track supports a full field of 47 (1 human and 46 AI).
Layout:
v1.0.0 -- Export this directly to your tracks folder, there is a file in your shared folder that I updated that makes the bump maps work.
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Online Wins: 27
Last Win: ARSS @ Papyrus 2
Nintendo ID (Wii U only): Cyriaan
Catbag wrote:If there were no insanity, it would be necessary to invent it.
Anon wrote:Yeah, but what if Ann Coulter tried bath salts?
Re: Göteborgs Motorbana
Haha, Track go BRRRRRRRRT
gwoodard41- Legend
- Posts : 3893
Join date : 2011-08-20
Age : 34
Location : Decatur, Illinois, USA, North America, Earth, Sol, Alpha Quadrant, Milky Way Galaxy
Ceej likes this post
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