More than 43 cars in a race?
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More than 43 cars in a race?
Sorry if this has been explained elsewhere, but I remember Cynon getting more than 43 cars in a race for TMMC - could someone explain to me how this was done? Thanks.
RetrogradeRenegade- Regular Contender
- Posts : 726
Join date : 2012-05-08
Age : 32
Location : ¯\_(ツ)_/¯
Re: More than 43 cars in a race?
- Have a track that holds more than 42 AI cars (Abbotsford, Gravis City Zone 7, Argentina all do). Though if all you want is 43, any of the default tracks will do.
- Have a roster with more than 42 cars on it with the ratings so that it's unlikely the game will draw the same exact 42 cars twice.
- Go to track, skip to race.
- Hit back, exit the weekend.
- Reload the track, look for red names on the entry list.
- Go to race, hit save.
- Load the save.
- Have a roster with more than 42 cars on it with the ratings so that it's unlikely the game will draw the same exact 42 cars twice.
- Go to track, skip to race.
- Hit back, exit the weekend.
- Reload the track, look for red names on the entry list.
- Go to race, hit save.
- Load the save.
Re: More than 43 cars in a race?
Cynon wrote:- Have a track that holds more than 42 AI cars (Abbotsford, Gravis City Zone 7, Argentina all do). Though if all you want is 43, any of the default tracks will do.
- Have a roster with more than 42 cars on it with the ratings so that it's unlikely the game will draw the same exact 42 cars twice.
- Go to track, skip to race.
- Hit back, exit the weekend.
- Reload the track, look for red names on the entry list.
- Go to race, hit save.
- Load the save.
So for instance, if I wanted to modify a track to include a 43rd AI car, I should just add the extra stalls, increase the max starters value, and then just enter track, quit, and reload until I get the red names on the entry list?
RetrogradeRenegade- Regular Contender
- Posts : 726
Join date : 2012-05-08
Age : 32
Location : ¯\_(ツ)_/¯
Re: More than 43 cars in a race?
CorrectRetrogradeRenegade wrote:Cynon wrote:- Have a track that holds more than 42 AI cars (Abbotsford, Gravis City Zone 7, Argentina all do). Though if all you want is 43, any of the default tracks will do.
- Have a roster with more than 42 cars on it with the ratings so that it's unlikely the game will draw the same exact 42 cars twice.
- Go to track, skip to race.
- Hit back, exit the weekend.
- Reload the track, look for red names on the entry list.
- Go to race, hit save.
- Load the save.
So for instance, if I wanted to modify a track to include a 43rd AI car, I should just add the extra stalls, increase the max starters value, and then just enter track, quit, and reload until I get the red names on the entry list?
zfitzwater599- Regular Contender
- Posts : 868
Join date : 2014-10-07
Age : 32
Location : Sydney, New South Wales, Australia
Re: More than 43 cars in a race?
Okay, thanks.
RetrogradeRenegade- Regular Contender
- Posts : 726
Join date : 2012-05-08
Age : 32
Location : ¯\_(ツ)_/¯
Re: More than 43 cars in a race?
Just a quick follow-up question - is there a way to get the Save Game Editor to work with a grid of 43+ AI cars, or will I just have to manually edit the AI performace to get the result I want?
RetrogradeRenegade- Regular Contender
- Posts : 726
Join date : 2012-05-08
Age : 32
Location : ¯\_(ツ)_/¯
Re: More than 43 cars in a race?
RetrogradeRenegade wrote:Just a quick follow-up question - is there a way to get the Save Game Editor to work with a grid of 43+ AI cars, or will I just have to manually edit the AI performace to get the result I want?
Save Game Editor does not like grids of over 43 cars, I've noticed. You'll have to manually edit the AI performance to get the result you want, which is how I set the grid for the first Karjala race I did this with.
Also, stickied this thread because it's helpful.
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