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More than 43 cars in a race?

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More than 43 cars in a race? Empty More than 43 cars in a race?

Post by RetrogradeRenegade Tue May 30, 2017 7:14 am

Sorry if this has been explained elsewhere, but I remember Cynon getting more than 43 cars in a race for TMMC - could someone explain to me how this was done? Thanks.
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Post by Cynon Tue May 30, 2017 8:09 am

- Have a track that holds more than 42 AI cars (Abbotsford, Gravis City Zone 7, Argentina all do). Though if all you want is 43, any of the default tracks will do.
- Have a roster with more than 42 cars on it with the ratings so that it's unlikely the game will draw the same exact 42 cars twice.
- Go to track, skip to race.
- Hit back, exit the weekend.
- Reload the track, look for red names on the entry list.
- Go to race, hit save.
- Load the save.
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Post by RetrogradeRenegade Wed May 31, 2017 5:08 pm

Cynon wrote:- Have a track that holds more than 42 AI cars (Abbotsford, Gravis City Zone 7, Argentina all do). Though if all you want is 43, any of the default tracks will do.
- Have a roster with more than 42 cars on it with the ratings so that it's unlikely the game will draw the same exact 42 cars twice.
- Go to track, skip to race.
- Hit back, exit the weekend.
- Reload the track, look for red names on the entry list.
- Go to race, hit save.
- Load the save.

So for instance, if I wanted to modify a track to include a 43rd AI car, I should just add the extra stalls, increase the max starters value, and then just enter track, quit, and reload until I get the red names on the entry list?
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Post by zfitzwater599 Thu Jun 01, 2017 11:05 am

RetrogradeRenegade wrote:
Cynon wrote:- Have a track that holds more than 42 AI cars (Abbotsford, Gravis City Zone 7, Argentina all do). Though if all you want is 43, any of the default tracks will do.
- Have a roster with more than 42 cars on it with the ratings so that it's unlikely the game will draw the same exact 42 cars twice.
- Go to track, skip to race.
- Hit back, exit the weekend.
- Reload the track, look for red names on the entry list.
- Go to race, hit save.
- Load the save.

So for instance, if I wanted to modify a track to include a 43rd AI car, I should just add the extra stalls, increase the max starters value, and then just enter track, quit, and reload until I get the red names on the entry list?
Correct
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Post by RetrogradeRenegade Thu Jun 01, 2017 1:10 pm

Okay, thanks. Smile
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Post by RetrogradeRenegade Sat Jun 03, 2017 4:57 am

Just a quick follow-up question - is there a way to get the Save Game Editor to work with a grid of 43+ AI cars, or will I just have to manually edit the AI performace to get the result I want?
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Post by Cynon Tue Jun 20, 2017 10:57 pm

RetrogradeRenegade wrote:Just a quick follow-up question - is there a way to get the Save Game Editor to work with a grid of 43+ AI cars, or will I just have to manually edit the AI performace to get the result I want?

Save Game Editor does not like grids of over 43 cars, I've noticed. You'll have to manually edit the AI performance to get the result you want, which is how I set the grid for the first Karjala race I did this with.

Also, stickied this thread because it's helpful.
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