Fictional Track Ideas
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PRAWBLEMS
Hsuor Ttocs
BooyakaDragon
SpeedDemon37
Rovenami
larso
TPGRacing75
Mother of Invention
Cynon
f1fan12
Spannerhead29 (Nelson)
conrail1990
The_Wall_91
NASCARLOVER427
gone-sovereign
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Fictional Track Ideas
Self-explanatory. Share some ideas for fictional NR tracks. I'll start:
-A narrow, flat, four-mile oval track surrounded by hills and a lake in the middle of the infield. It would also have no grandstands, so fans just camp out on the adjacent hills. The pit road might not even be separate from the racing surface, it might just be off on the apron on the front-straight. This is an idea I might go about doing myself, it seems fairly straight forward.
-A high-banked board racing track, like what they used to have in the 1920's.
That's all the ideas I have right now, I'll edit this when I can think of more.
-A narrow, flat, four-mile oval track surrounded by hills and a lake in the middle of the infield. It would also have no grandstands, so fans just camp out on the adjacent hills. The pit road might not even be separate from the racing surface, it might just be off on the apron on the front-straight. This is an idea I might go about doing myself, it seems fairly straight forward.
-A high-banked board racing track, like what they used to have in the 1920's.
That's all the ideas I have right now, I'll edit this when I can think of more.
gone-sovereign- Champion
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Re: Fictional Track Ideas
46 car Rainbow Road
A track above a canyon with no walls whatsoever. Like a really technical course and the pit road also follows this rule.
A track above a canyon with no walls whatsoever. Like a really technical course and the pit road also follows this rule.
NASCARLOVER427- Regular Contender
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Re: Fictional Track Ideas
I would love to see a N64 remake of Yoshi's Valley. Just add walls, a pit lane on the front straight, and take out the big Yoshi Egg.
The_Wall_91- Regular Contender
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Re: Fictional Track Ideas
All of the Dirt to Daytona tracks.
conrail1990- Champion
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Re: Fictional Track Ideas
An 8-corner speedway similar to the Canyon track in the original World of Outlaws game.
A 1 mile speedway track with 30* banking on one end and completely flat on the other
A 1 mile speedway track with 30* banking on one end and completely flat on the other
Re: Fictional Track Ideas
This...
f1fan12- Legend
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Re: Fictional Track Ideas
Spannerhead29 (Nelson) wrote:A 1 mile speedway track with 30* banking on one end and completely flat on the other
If you consider Irporplorp a serious track, that's the closest there is.
Re: Fictional Track Ideas
Cynon wrote:Spannerhead29 (Nelson) wrote:A 1 mile speedway track with 30* banking on one end and completely flat on the other
If you consider Irporplorp a serious track, that's the closest there is.
What about the Pizza shaped track Ceej made a few years ago?
Mother of Invention- Legend
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Re: Fictional Track Ideas
Mother of Invention wrote:Cynon wrote:Spannerhead29 (Nelson) wrote:A 1 mile speedway track with 30* banking on one end and completely flat on the other
If you consider Irporplorp a serious track, that's the closest there is.
What about the Pizza shaped track Ceej made a few years ago?
Verdugo? I don't remember that having much banking but then again I don't remember that track too well. I might even have it in my backup folder somewhere, and the only thing I do remember about it besides its shape is that Ceej once told me he had issues with the AI not using the brakes properly into one corner and creating a lot of carnage.
Re: Fictional Track Ideas
Cynon wrote:Mother of Invention wrote:Cynon wrote:Spannerhead29 (Nelson) wrote:A 1 mile speedway track with 30* banking on one end and completely flat on the other
If you consider Irporplorp a serious track, that's the closest there is.
What about the Pizza shaped track Ceej made a few years ago?
Verdugo? I don't remember that having much banking but then again I don't remember that track too well. I might even have it in my backup folder somewhere, and the only thing I do remember about it besides its shape is that Ceej once told me he had issues with the AI not using the brakes properly into one corner and creating a lot of carnage.
NASCARLOVER427- Regular Contender
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Re: Fictional Track Ideas
This is an idea I've had for awhile. It is called all-star speedway, a 2 mle long oval, with a slanted double dogleg, a curved back straightaway, and turns 1 and 2 are a tighter radius than turns 3 and 4 by a fair amount.
TPGRacing75- Development Driver
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Re: Fictional Track Ideas
conrail1990 wrote:All of the Dirt to Daytona tracks.
yes!! especially welch valley, one of my all time favorite fictional tracks.
larso- Shop Sweep
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Re: Fictional Track Ideas
TPGRacing75 wrote:This is an idea I've had for awhile. It is called all-star speedway, a 2 mle long oval, with a slanted double dogleg, a curved back straightaway, and turns 1 and 2 are a tighter radius than turns 3 and 4 by a fair amount.
That actually sounds like it'd be pretty fun. Maybe like Robert's idea the wider end of the racetrack can be higher banked and the shorter end can be more level. It'd be like a roval-type track, and NR doesn't have nearly enough of those in my opinion.
Last edited by kensethfan on Mon Jun 13, 2016 9:15 pm; edited 2 times in total
gone-sovereign- Champion
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Re: Fictional Track Ideas
Any track from the Daytona USA series including SCUD Race.
Rovenami- Regular Contender
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Re: Fictional Track Ideas
Copying one of the drawings that I posted in The Whirlpool, I would like to see a temporary circuit made out of the runways at the defunct Naval Air Station Alameda on the San Francisco Bay. It wouldn't be a very technical layout, but with a lot of very long and very fast straightaways and the backdrop of the bay and the city to the west, I think that it would be a really fun track.
The only other track for NR2003 that I can think of that might be similar to this would be the Speed version of Valkenburg.
There are countless other ideas that I could think of, but I'm going to try to restrict myself to posting one.
The only other track for NR2003 that I can think of that might be similar to this would be the Speed version of Valkenburg.
There are countless other ideas that I could think of, but I'm going to try to restrict myself to posting one.
SpeedDemon37- Champion
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Re: Fictional Track Ideas
A road course that uses both the inside and outside of a sports stadium. Kind of like the X-Games RX course they used to run when they were in LA, but with tarmac of course.
BooyakaDragon- First-Time Winner
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Re: Fictional Track Ideas
So the Mexican Gran Prix track?BooyakaDragon wrote:A road course that uses both the inside and outside of a sports stadium. Kind of like the X-Games RX course they used to run when they were in LA, but with tarmac of course.
Re: Fictional Track Ideas
Maybe something a bit more larger. Like Wembley Stadium, for example.Spannerhead29 (Nelson) wrote:So the Mexican Gran Prix track?BooyakaDragon wrote:A road course that uses both the inside and outside of a sports stadium. Kind of like the X-Games RX course they used to run when they were in LA, but with tarmac of course.
BooyakaDragon- First-Time Winner
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Re: Fictional Track Ideas
SpeedDemon37 wrote:Copying one of the drawings that I posted in The Whirlpool, I would like to see a temporary circuit made out of the runways at the defunct Naval Air Station Alameda on the San Francisco Bay. It wouldn't be a very technical layout, but with a lot of very long and very fast straightaways and the backdrop of the bay and the city to the west, I think that it would be a really fun track.
The only other track for NR2003 that I can think of that might be similar to this would be the Speed version of Valkenburg.
There are countless other ideas that I could think of, but I'm going to try to restrict myself to posting one.
Funny thing is that another friend and I discussed what a race at this exact airfield (and the former Meig's Field in Chicago) would look like. This also looks a little bit like Edenvale.
Re: Fictional Track Ideas
This is only airfield that I've ever imagined what a possible racing circuit built into it could be. Using very rough measurements, I estimate that this layout would probably be somewhere between 3.4 and 3.5 miles in length.Cynon wrote:SpeedDemon37 wrote:Copying one of the drawings that I posted in The Whirlpool, I would like to see a temporary circuit made out of the runways at the defunct Naval Air Station Alameda on the San Francisco Bay. It wouldn't be a very technical layout, but with a lot of very long and very fast straightaways and the backdrop of the bay and the city to the west, I think that it would be a really fun track.
The only other track for NR2003 that I can think of that might be similar to this would be the Speed version of Valkenburg.
Funny thing is that another friend and I discussed what a race at this exact airfield (and the former Meig's Field in Chicago) would look like. This also looks a little bit like Edenvale.
If I ever acquire the means (and the knowledge) to create a track for NR2003, myself, this would certainly be my first road course!
SpeedDemon37- Champion
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Re: Fictional Track Ideas
kensethfan, that is the Exact Idea I was thinking of
I also have an Idea for a pentagon shaped track, which would be a unique track layout, with progressive banking. (Maybe)
I like tracks with unusual layouts, E.G Pocono, Flemington, Langley, Darlington, as opposed to the usual cookie cutter D shape's used by NASCAR today.
I also have an Idea for a pentagon shaped track, which would be a unique track layout, with progressive banking. (Maybe)
I like tracks with unusual layouts, E.G Pocono, Flemington, Langley, Darlington, as opposed to the usual cookie cutter D shape's used by NASCAR today.
TPGRacing75- Development Driver
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Re: Fictional Track Ideas
TPGRacing75 wrote:
I also have an Idea for a pentagon shaped track, which would be a unique track layout, with progressive banking. (Maybe)
In NR4, we had a hexagonal shaped superspeedway track. Granted, you could not do a race on it because the track.ini was screwed up.
The_Wall_91- Regular Contender
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Re: Fictional Track Ideas
A track where the outside is the preferred line (Larson Land)
A 43 car trophy truck track
A Super Speedway where the "grass" is sand and can grab you when you spin on it
A 43 car trophy truck track
A Super Speedway where the "grass" is sand and can grab you when you spin on it
Hsuor Ttocs- Shop Sweep
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Re: Fictional Track Ideas
Daytona and Talladega Eyjix (sp?) fit this description. There's a few more off superspeedways, too.Hsuor Ttocs wrote:A Super Speedway where the "grass" is sand and can grab you when you spin on it
PRAWBLEMS- Regular Contender
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Re: Fictional Track Ideas
Philadelphia GP! Champ Car tried to schedule a race in the city during July 4th, when the most people would be visiting the city. They couldn't settle on where, or how, and it never went off.
Jonny683- Shop Sweep
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Re: Fictional Track Ideas
Hsuor Ttocs wrote:A track where the outside is the preferred line (Larson Land)
There's actually quite a few tracks like this for online racing, Darlington is one that comes to mind, but the AI don't pass on the outside... with one exception.
There's a Homestead PWF edit that I didn't even know existed until 2 days ago that Mayor made called St. Lucia. The AI do pass on the outside regularly. It's not their preferred line, as they will prefer to stay on the low side, but a car on the outside entering the corners will get the biggest runs I've ever seen.
PRAWBLEMS wrote:Daytona and Talladega Eyjix (sp?) fit this description. There's a few more off superspeedways, too.Hsuor Ttocs wrote:A Super Speedway where the "grass" is sand and can grab you when you spin on it
Phoenix Eyjix as well.
Jonny683 wrote:Philadelphia GP! Champ Car tried to schedule a race in the city during July 4th, when the most people would be visiting the city. They couldn't settle on where, or how, and it never went off.
Pretty good summation as to why that race never happened. Although porting Sketchup objects into NR2003 can be a pain, you could probably get enough stuff from Philadelphia from 3D Warehouse to plot and make a Philadelphia NR2003 track. I would aim for something a little easier to do!
Also, Jon and I once talked about making a Roman coliseum track for NR2003 like Circus Maximus. I did actually start making the track, but figuring out how to populate the massive W section grandstands is a bit more difficult of a task than I originally suspected. Contrary to what you might think, the number of objects on this track would be pretty small. Another problem comes with actually placing the pitlane, which would either be outside the track or outside of turn 3 (as in, leaving the stadium almost) and then awkwardly re-entering.
Re: Fictional Track Ideas
[uAlright, I have a better suggestion than I had ever had before (because it is something I know doesn't exist)
- I really don't care about track length, just please make it >1.5 miles
- Has a hairpin and a quick chicane
- Do whatever seems fit with the rest of the track
- About .5 mile back stretch
- Dramatic elevation changes
- Flat last corner that sweeps onto the front stretch
- Japanese themed (not Covered in weeb bs but actual Japanese sponsorships, maybe a few Anime's advertised but not a huge amount)
- Able to hold 42+ cars
- S/F line has massive detail
- I really don't care about track length, just please make it >1.5 miles
- Has a hairpin and a quick chicane
- Do whatever seems fit with the rest of the track
- About .5 mile back stretch
- Dramatic elevation changes
- Flat last corner that sweeps onto the front stretch
- Japanese themed (not Covered in weeb bs but actual Japanese sponsorships, maybe a few Anime's advertised but not a huge amount)
- Able to hold 42+ cars
- S/F line has massive detail
Hsuor Ttocs- Shop Sweep
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Re: Fictional Track Ideas
Winnipeg International Speedway by atomik99
A 5-turn Oval Racetrack with optional Road course section.
Link: https://www.deviantart.com/atomik99/art/Winnipeg-Speedway-Racetrack-78778436
A 5-turn Oval Racetrack with optional Road course section.
Link: https://www.deviantart.com/atomik99/art/Winnipeg-Speedway-Racetrack-78778436
Re: Fictional Track Ideas
That layout looks like it could be a lot of fun. And of course it's very original, as well!
I absolutely love track maps with tons of detail put into them, and looking at the other tracks that this user has posted on DeviantArt, it's obvious that a lot of consideration has been put into them (even for spectator access, track logos, etc.). They're fantastic!
I absolutely love track maps with tons of detail put into them, and looking at the other tracks that this user has posted on DeviantArt, it's obvious that a lot of consideration has been put into them (even for spectator access, track logos, etc.). They're fantastic!
SpeedDemon37- Champion
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Re: Fictional Track Ideas
I had a track idea in a dream, funnily enough. What if there was a track like Chicago Twin Speedway, but with a road course layout, and the turns twist and elevate up and down like a roller coaster, all above the other half of track below.
Larson42- Shop Sweep
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Re: Fictional Track Ideas
Hsuor Ttocs wrote:[uAlright, I have a better suggestion than I had ever had before (because it is something I know doesn't exist)
- I really don't care about track length, just please make it >1.5 miles
- Has a hairpin and a quick chicane
- Do whatever seems fit with the rest of the track
- About .5 mile back stretch
- Dramatic elevation changes
- Flat last corner that sweeps onto the front stretch
- Japanese themed (not Covered in weeb bs but actual Japanese sponsorships, maybe a few Anime's advertised but not a huge amount)
- Able to hold 42+ cars
- S/F line has massive detail
- It's hard(er) to make a good road course under 1.5 miles but it is not impossible. After the odyssey that making Zone 7 was, I'm not likely to make another hugely detailed track that's longer than 2 miles, and honestly, a lot of my sketch tracks have been between 1.3 and 1.95 miles long without any issues.
- Zone 7 has a quick chicane as the last corners. Karjala has the Dwyer S, which is a medium speed game of chicken.
- Okay, so fire, robots, dystopia, dead things... got it...
- Half a mile is a lot longer than you think it is. I tend to put at least one decently long straight or de facto straight on a road course.
- Elevation changes are not necessary for a good track. Of all the tracks I've made, Zone 7 flows the most, and it has zero elevation changes. A lot of dramatic elevation changes can ruin a track if done badly. Elevation has to be fairly gradual for it to be anything other than a recipe for flying cars. You also have to put in elevation before you put in anything else, really, otherwise, its a pain to take in or take out retroactively.
- Flat sweeping final corners? ... I think I see what you're getting at, in that NR AI are really good at setting each other up for passes on the exit of flat corners... personally not a huge fan of those.
- Asking for a Japanese themed track without anime advertisements is borderline sacrilege in the 21st century.
- I prefer to give the AI 12 meter-long pit boxes on short tracks (in the corners this isn't exact) and on everything else, around 15 meter pit boxes. Hopefully that helps.
- That's actually the easiest and most repetitive part of making tracks, especially since it's not likely you'll use totally custom objects or many textures outside of signage.
I actually recommend you pick up Sandbox and try this out, because this might not be as hard as you think it is. I think you'll get my point about how easy it is to fuck up elevation really quickly. Aim for making the racing surface 18 meters wide for starters.
Anthony Lopez Racing wrote:Winnipeg International Speedway by atomik99
A 5-turn Oval Racetrack with optional Road course section.
Link: https://www.deviantart.com/atomik99/art/Winnipeg-Speedway-Racetrack-78778436
That might be fun as a shorter track, not a giant speedway... maybe with turns 1 and 5 a tick closer to 2 and 4... the infield course looks good but then it comes out onto the oval.
Larson42 wrote:I had a track idea in a dream, funnily enough. What if there was a track like Chicago Twin Speedway, but with a road course layout, and the turns twist and elevate up and down like a roller coaster, all above the other half of track below.
If I understand this correctly, a road course where part of the track runs directly over another part of the track? That might be doable, may be worth making a test track to see if it actually works. I doubt I'd do anything beyond that, but if I actually did make the test track, I'd make it available to finish/edit.
Re: Fictional Track Ideas
New York Speedway (New York, NY)
This is the New York Speedway, built in the large parking lot for the Jacob Riis beach in New York City. Looking around on Google Maps, I saw this big oval shaped plot of land, and just HAD to make a track out of it! The track itself is centered around a 1.18 Miles oval, with Turn 1/2 at 18º and Turn 3/4 at 16º. In this way, it's pretty much a smaller Darlington, with less banking. Outside of this, there's also multiple road course layouts, as well as a Global RallyCross Circuit as well. For this reason, and it's location within New York City, this track has the most series racing on it as any I've created, including the Monster Energy NASCAR Cup Series, NASCAR XFINITY Series, NASCAR Camping World Truck Series, Verizon IndyCar Series, Firestone Indy Lights, WeatherTech Sports Car Racing, Pirelli World Challenge, SCCA Runoffs, and the Red Bull Global Rallycross Championship. While not all these tracks are "optimal", hopefully this track is designed in a way that all series can host good races with a lot of attendance.
Link: https://www.reddit.com/r/RaceTrackDesigns/comments/7nq4xr/new_york_speedway_new_york_ny/
Last edited by Anthony Lopez Racing on Wed Oct 17, 2018 3:53 pm; edited 1 time in total (Reason for editing : Reddit Link)
Re: Fictional Track Ideas
Honestly you could probably make this if you based it off the ingame Darlington and scaled it down a bit.
Re: Fictional Track Ideas
Oklahoma Superspeedway
The link to the forum from the creator: http://boards.sportslogos.net/topic/101077-oklahoma-super-speedway/
Re: Fictional Track Ideas
The oval layout reminds me a lot of Van Zandt, Coca Cola, etc, but that track logo is REALLY good though. o_o
Also, that reminds me, I found a short oval that has a layout that is eerily similar to that New York Speedway track called Can O' Spam, but just on a much smaller scale. Yes, I've been messing with it in Sandbox...
Also, that reminds me, I found a short oval that has a layout that is eerily similar to that New York Speedway track called Can O' Spam, but just on a much smaller scale. Yes, I've been messing with it in Sandbox...
Re: Fictional Track Ideas
Puerto Rico Raceway
Link to the creator: https://www.reddit.com/r/RaceTrackDesigns/comments/8mqscs/roval_round_puerto_rico_raceway_by_noiseygiraffe/
Re: Fictional Track Ideas
Little Rock Motor Speedway
Link to the creator: https://www.reddit.com/r/RaceTrackDesigns/comments/8q4iyd/little_rock_motor_speedway_by_cssnsm/
Re: Fictional Track Ideas
Equilateral triangle speedway, each turn have different banking but low banked (not exceeding 10 degrees), at 2/3 miles of length
dasdasdas- Shop Sweep
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Re: Fictional Track Ideas
Chicago Pier Speedway
It's NASCAR 08/09 fictional track.
Videos:
https://youtu.be/hJ3n9yL-epo
https://youtu.be/0l6FdQh731M
https://youtu.be/6K9MHLvtfho
https://youtu.be/_x-aTiVM7nY
https://youtu.be/-AXamJyTNVM
It's NASCAR 08/09 fictional track.
Videos:
https://youtu.be/hJ3n9yL-epo
https://youtu.be/0l6FdQh731M
https://youtu.be/6K9MHLvtfho
https://youtu.be/_x-aTiVM7nY
https://youtu.be/-AXamJyTNVM
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