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NR Tracks With Best AI Racing

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Post by gone-sovereign Wed Nov 04, 2015 9:18 pm

Title.

I usually like to run offline races with the AI in NR, so I'm looking for tracks that usually produce some good racing on their own, without too much modification to the track.ini. Any suggestions?
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Post by SpeedDemon37 Wed Nov 04, 2015 11:28 pm

Listing a few from memory that I remember to have good racing, and categorized by track type. Depending on what you would consider to be good racing, there are certainly many more than these! I just listed a few that I can remember per track type.

- Terre Haute Action Track probably has the best AI racing of any dirt track that I've downloaded. EldoraSpdwy_2011 is pretty good, too (although the track isn't perfectly accurate), as well as Tulsa Expo Center.
- I-70 Speedway, Kalamazoo Speedway, and Kil-Kare Raceway are all pretty good short tracks.
- Boston International Speedway, EuroSpeedway, Gateway, and Texas World 2007 are good speedways.
- The OldRing road course (Volgoring in TM canon) and Nelson Ledges Road Course are pretty good road courses. Others include Butibamba (Circuit Thierry Sicotte in TM canon), the various editions of Mosport, Circuit ICAR, and the Toddring road course.
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Post by Cynon Thu Nov 05, 2015 8:26 am

Flat short tracks with low downforce, Karjala, E4, Butibamba (edits I made), Bikernieki (the AI are insane). Redoing the .LPs and the fast.xxx.sim setup on road courses (which isn't nearly as hard as it sounds) can make a world of difference. In case you're wondering why the Bikernieki setup is insanely loose, it's not made for humans... Wink

Generally with ovals, the less banking you have, the better.

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Post by Rykia Thu Nov 05, 2015 9:04 pm

Martinsville 2012 SDT is surprisingly entertaining without being too crashy for the most part. Usually, there might be a bit of carnage early before a few long runs take over.

With some grip, downforce, and tire wear editing, Atlanta_Night_2012 is really fun and can produce the "comers and goers" type racing.

As previously stated, ButiBamba is a good one if you like road courses, and Terre Haute is a fun dirt track.

For a Superspeedway, I personally like Armory Digital Raceway or Dayona 2014 RR FSE.

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Post by f1fan12 Fri Nov 06, 2015 12:39 pm

Auto Club 2014 tends to give me good races.

High Banked Restrictor plate tracks really bore me personally. Talladega and Daytona are snore-worthy no matter what version I use.

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Post by Mother of Invention Fri Nov 06, 2015 5:28 pm

Old Dominion has by far the best Short track AI I've ever seen
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Post by Cynon Thu Dec 03, 2015 4:59 pm

Mother of Invention wrote:Old Dominion has by far the best Short track AI I've ever seen

If I knew that track existed for NR at one point, it's not clicking in my head right this second.

Would also like to give a plug to Road America HR when you turn the line modifier off. Very Happy

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Post by Mother of Invention Thu Dec 03, 2015 5:41 pm

Cynon wrote:
Mother of Invention wrote:Old Dominion has by far the best Short track AI I've ever seen

If I knew that track existed for NR at one point, it's not clicking in my head right this second.

Would also like to give a plug to Road America HR when you turn the line modifier off. Very Happy

It's a newer track, I think it's available or DL at Bullring - http://bigdonlinemotorsports.com/Downloads.html
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Post by RedViperGaming Thu Dec 03, 2015 6:02 pm

Cynon wrote:
Mother of Invention wrote:Old Dominion has by far the best Short track AI I've ever seen

If I knew that track existed for NR at one point, it's not clicking in my head right this second.

Would also like to give a plug to Road America HR when you turn the line modifier off. Very Happy

What happens when you turn the line modifier off? As well as how do you do that? Neutral scratch
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Post by gone-sovereign Fri Dec 04, 2015 4:58 pm

RedViperGaming wrote:
Cynon wrote:
Mother of Invention wrote:Old Dominion has by far the best Short track AI I've ever seen

If I knew that track existed for NR at one point, it's not clicking in my head right this second.

Would also like to give a plug to Road America HR when you turn the line modifier off. Very Happy

What happens when you turn the line modifier off? As well as how do you do that? Neutral scratch

There's a little line in the track.ini called "ai_line_modifier". Delete that. Very Happy

I've found that Darlington 1970 has some really good racing on it's own. The AI can't pass on the inside very well, but they still get pretty racey, which makes it especially fun on a long run when the leaders encounter back markers. It's as if they're playing mind games with each other. Wink
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Post by Cynon Sun Dec 06, 2015 6:18 am

RedViperGaming wrote:
Cynon wrote:
Mother of Invention wrote:Old Dominion has by far the best Short track AI I've ever seen

If I knew that track existed for NR at one point, it's not clicking in my head right this second.

Would also like to give a plug to Road America HR when you turn the line modifier off. Very Happy

What happens when you turn the line modifier off? As well as how do you do that? Neutral scratch

The AI in NR2003 has a minrace and maxrace LP files that they use as references for the inside and the outside.

Removing the line modifier seems to make them not care if they're the inside or outside line. It won't make them pass on the outside unless there are slower lapped cars in the way, but if you have a right handed corner, they are more likely to make an outbraking move on the right side.

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