Problem with Standing Starts?
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BWard
pennst24
gone-sovereign
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Problem with Standing Starts?
So I know that standing starts are possible in NR, but I'm having problems with it.
I have the F1 2013 carset at the Hungaroring track, and I have each car lined up according to the markers just before the start finish line. The pace car is on the last chute before the second to last corner, and I have it set so that the AI immediately takes the green as the pace car starts moving. The problem becomes after one lap, on both simulation and arcade mode, the entire field pits before they've completed the first lap. As I said, I did try to run the race on arcade mode, so it doesn't seem like the AI is getting black flagged...
This isn't the only track that the AI was having this problem either. Same thing happened when I tried it at the Circuit of the Americas course.
Any help would be appreciated, thanks in advance.
I have the F1 2013 carset at the Hungaroring track, and I have each car lined up according to the markers just before the start finish line. The pace car is on the last chute before the second to last corner, and I have it set so that the AI immediately takes the green as the pace car starts moving. The problem becomes after one lap, on both simulation and arcade mode, the entire field pits before they've completed the first lap. As I said, I did try to run the race on arcade mode, so it doesn't seem like the AI is getting black flagged...
This isn't the only track that the AI was having this problem either. Same thing happened when I tried it at the Circuit of the Americas course.
Any help would be appreciated, thanks in advance.
gone-sovereign- Champion
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Re: Problem with Standing Starts?
You're trying to play God. Stop it.
pennst24- Champion
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Age : 28
Re: Problem with Standing Starts?
Not gonna lie, I think it's pretty much impossible to have standing starts on NR2003, at least with the AI that is.
Re: Problem with Standing Starts?
pennst24 wrote:You're trying to play God. Stop it.
The computer certainly seems to think so.
I know standing starts in NR with the AI are possible, I've seen it. But I'm convinced there's a way to make this work the way I want it to.
gone-sovereign- Champion
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Re: Problem with Standing Starts?
pennst24 wrote:You're trying to play God. Stop it.
Was this really necessary?
PackerMan71- Legend
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Re: Problem with Standing Starts?
PackerMan71 wrote:pennst24 wrote:You're trying to play God. Stop it.
Was this really necessary?
Calm down, it was a joke
pennst24- Champion
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Re: Problem with Standing Starts?
pennst24 wrote:PackerMan71 wrote:pennst24 wrote:You're trying to play God. Stop it.
Was this really necessary?
Calm down, it was a joke
No indicator it was a joke.
Next time, put one of these ( ) in, so people will know it's a joke and not a jerk post.
PackerMan71- Legend
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Re: Problem with Standing Starts?
Seriously, though, does anyone know of any possible solutions?
gone-sovereign- Champion
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Re: Problem with Standing Starts?
Spannerhead29 (Nelson) wrote:Have the pacecar not halfway behind the field obviously
Tried that also. It doesn't matter if I leave the pace car where it initially was or have it in front of the field, I get the same result. And like I said, the AI isn't getting black flagged.
gone-sovereign- Champion
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Join date : 2011-08-06
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Re: Problem with Standing Starts?
PackerMan71 wrote:pennst24 wrote:PackerMan71 wrote:pennst24 wrote:You're trying to play God. Stop it.
Was this really necessary?
Calm down, it was a joke
No indicator it was a joke.
Next time, put one of these ( ) in, so people will know it's a joke and not a jerk post.
I think Contey picked up on the fact it was a joke in the first place...
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Ben Atkins- Legend
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Re: Problem with Standing Starts?
Ben Atkins wrote:PackerMan71 wrote:pennst24 wrote:PackerMan71 wrote:pennst24 wrote:You're trying to play God. Stop it.
Was this really necessary?
Calm down, it was a joke
No indicator it was a joke.
Next time, put one of these ( ) in, so people will know it's a joke and not a jerk post.
I think Contey picked up on the fact it was a joke in the first place...
Yes, I did. I know Eichholtz well enough.
gone-sovereign- Champion
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Re: Problem with Standing Starts?
hring standing start
Apply track.ini changes to <[ starting_grid_0 ]> (full pace).
[ ai_track ]
pace_merge_to_pit_line_dlong = 2150 ; was 3930 _less dlong than [ starting_grid_0 ]stall_pace =
[ starting_grid_0 ]
stall_pace = 2191 0 0 ; just less than half distance, green flag when pace car reaches half distance
stall_0 = ; close to S/F line, but not too close, pace car has to get past half way before the first ai reaches the line
stall_1 =
... etc.
Complete instructions:
Link: how do you do a standing start
http://nrtracks.com/nrtracks_board/index.php?topic=225.msg619#msg619
Apply track.ini changes to <[ starting_grid_0 ]> (full pace).
[ ai_track ]
pace_merge_to_pit_line_dlong = 2150 ; was 3930 _less dlong than [ starting_grid_0 ]stall_pace =
[ starting_grid_0 ]
stall_pace = 2191 0 0 ; just less than half distance, green flag when pace car reaches half distance
stall_0 = ; close to S/F line, but not too close, pace car has to get past half way before the first ai reaches the line
stall_1 =
... etc.
Complete instructions:
Link: how do you do a standing start
http://nrtracks.com/nrtracks_board/index.php?topic=225.msg619#msg619
fortine_oo- Shop Sweep
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