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Fictional Track Ideas

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Post by gone-sovereign Sat Jun 04, 2016 12:59 pm

Self-explanatory. Share some ideas for fictional NR tracks. I'll start:

-A narrow, flat, four-mile oval track surrounded by hills and a lake in the middle of the infield. It would also have no grandstands, so fans just camp out on the adjacent hills. The pit road might not even be separate from the racing surface, it might just be off on the apron on the front-straight. This is an idea I might go about doing myself, it seems fairly straight forward.

-A high-banked board racing track, like what they used to have in the 1920's.

That's all the ideas I have right now, I'll edit this when I can think of more.
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Post by NASCARLOVER427 Sat Jun 04, 2016 1:53 pm

46 car Rainbow Road

A track above a canyon with no walls whatsoever. Like a really technical course and the pit road also follows this rule.
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Post by The_Wall_91 Sat Jun 04, 2016 1:57 pm

I would love to see a N64 remake of Yoshi's Valley. Just add walls, a pit lane on the front straight, and take out the big Yoshi Egg.

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Post by conrail1990 Sat Jun 04, 2016 3:57 pm

All of the Dirt to Daytona tracks.
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Post by Spannerhead29 (Nelson) Sat Jun 04, 2016 6:21 pm

An 8-corner speedway similar to the Canyon track in the original World of Outlaws game.
A 1 mile speedway track with 30* banking on one end and completely flat on the other
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Post by f1fan12 Sun Jun 05, 2016 6:05 pm

This...

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Post by Cynon Mon Jun 06, 2016 4:30 am

Spannerhead29 (Nelson) wrote:A 1 mile speedway track with 30* banking on one end and completely flat on the other

If you consider Irporplorp a serious track, that's the closest there is.

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Post by Mother of Invention Mon Jun 06, 2016 7:40 pm

Cynon wrote:
Spannerhead29 (Nelson) wrote:A 1 mile speedway track with 30* banking on one end and completely flat on the other

If you consider Irporplorp a serious track, that's the closest there is.

What about the Pizza shaped track Ceej made a few years ago?
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Post by Cynon Tue Jun 07, 2016 11:37 am

Mother of Invention wrote:
Cynon wrote:
Spannerhead29 (Nelson) wrote:A 1 mile speedway track with 30* banking on one end and completely flat on the other

If you consider Irporplorp a serious track, that's the closest there is.

What about the Pizza shaped track Ceej made a few years ago?

Verdugo? I don't remember that having much banking but then again I don't remember that track too well. I might even have it in my backup folder somewhere, and the only thing I do remember about it besides its shape is that Ceej once told me he had issues with the AI not using the brakes properly into one corner and creating a lot of carnage. Laughing

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Post by NASCARLOVER427 Tue Jun 07, 2016 3:43 pm

Cynon wrote:
Mother of Invention wrote:
Cynon wrote:
Spannerhead29 (Nelson) wrote:A 1 mile speedway track with 30* banking on one end and completely flat on the other

If you consider Irporplorp a serious track, that's the closest there is.

What about the Pizza shaped track Ceej made a few years ago?

Verdugo? I don't remember that having much banking but then again I don't remember that track too well. I might even have it in my backup folder somewhere, and the only thing I do remember about it besides its shape is that Ceej once told me he had issues with the AI not using the brakes properly into one corner and creating a lot of carnage. Laughing

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Post by TPGRacing75 Mon Jun 13, 2016 12:11 pm

This is an idea I've had for awhile. It is called all-star speedway, a 2 mle long oval, with a slanted double dogleg, a curved back straightaway, and turns 1 and 2 are a tighter radius than turns 3 and 4 by a fair amount.
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Post by larso Mon Jun 13, 2016 5:09 pm

conrail1990 wrote:All of the Dirt to Daytona tracks.

yes!! especially welch valley, one of my all time favorite fictional tracks.
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Post by gone-sovereign Mon Jun 13, 2016 9:11 pm

TPGRacing75 wrote:This is an idea I've had for awhile. It is called all-star speedway, a 2 mle long oval, with a slanted double dogleg, a curved back straightaway, and turns 1 and 2 are a tighter radius than turns 3 and 4 by a fair amount.

That actually sounds like it'd be pretty fun. Maybe like Robert's idea the wider end of the racetrack can be higher banked and the shorter end can be more level. It'd be like a roval-type track, and NR doesn't have nearly enough of those in my opinion.


Last edited by kensethfan on Mon Jun 13, 2016 9:15 pm; edited 2 times in total
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Post by Rovenami Mon Jun 13, 2016 9:12 pm

Any track from the Daytona USA series including SCUD Race.
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Post by SpeedDemon37 Mon Jun 13, 2016 11:42 pm

Copying one of the drawings that I posted in The Whirlpool, I would like to see a temporary circuit made out of the runways at the defunct Naval Air Station Alameda on the San Francisco Bay. It wouldn't be a very technical layout, but with a lot of very long and very fast straightaways and the backdrop of the bay and the city to the west, I think that it would be a really fun track.

The only other track for NR2003 that I can think of that might be similar to this would be the Speed version of Valkenburg.
Fictional Track Ideas Nas_al10

There are countless other ideas that I could think of, but I'm going to try to restrict myself to posting one.
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Post by BooyakaDragon Tue Jun 14, 2016 7:43 pm

A road course that uses both the inside and outside of a sports stadium. Kind of like the X-Games RX course they used to run when they were in LA, but with tarmac of course.
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Post by Spannerhead29 (Nelson) Wed Jun 15, 2016 8:45 am

BooyakaDragon wrote:A road course that uses both the inside and outside of a sports stadium. Kind of like the X-Games RX course they used to run when they were in LA, but with tarmac of course.
So the Mexican Gran Prix track?
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Post by BooyakaDragon Wed Jun 15, 2016 6:33 pm

Spannerhead29 (Nelson) wrote:
BooyakaDragon wrote:A road course that uses both the inside and outside of a sports stadium. Kind of like the X-Games RX course they used to run when they were in LA, but with tarmac of course.
So the Mexican Gran Prix track?
Maybe something a bit more larger. Like Wembley Stadium, for example.
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Post by Cynon Fri Jun 17, 2016 5:26 pm

SpeedDemon37 wrote:Copying one of the drawings that I posted in The Whirlpool, I would like to see a temporary circuit made out of the runways at the defunct Naval Air Station Alameda on the San Francisco Bay. It wouldn't be a very technical layout, but with a lot of very long and very fast straightaways and the backdrop of the bay and the city to the west, I think that it would be a really fun track.

The only other track for NR2003 that I can think of that might be similar to this would be the Speed version of Valkenburg.
Fictional Track Ideas Nas_al10

There are countless other ideas that I could think of, but I'm going to try to restrict myself to posting one.

Funny thing is that another friend and I discussed what a race at this exact airfield (and the former Meig's Field in Chicago) would look like. This also looks a little bit like Edenvale.

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Post by SpeedDemon37 Sat Jun 18, 2016 10:23 pm

Cynon wrote:
SpeedDemon37 wrote:Copying one of the drawings that I posted in The Whirlpool, I would like to see a temporary circuit made out of the runways at the defunct Naval Air Station Alameda on the San Francisco Bay. It wouldn't be a very technical layout, but with a lot of very long and very fast straightaways and the backdrop of the bay and the city to the west, I think that it would be a really fun track.

The only other track for NR2003 that I can think of that might be similar to this would be the Speed version of Valkenburg.

Funny thing is that another friend and I discussed what a race at this exact airfield (and the former Meig's Field in Chicago) would look like. This also looks a little bit like Edenvale.
This is only airfield that I've ever imagined what a possible racing circuit built into it could be. Using very rough measurements, I estimate that this layout would probably be somewhere between 3.4 and 3.5 miles in length.

If I ever acquire the means (and the knowledge) to create a track for NR2003, myself, this would certainly be my first road course!
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Post by TPGRacing75 Sun Jun 26, 2016 11:54 am

kensethfan, that is the Exact Idea I was thinking of Very Happy

I also have an Idea for a pentagon shaped track, which would be a unique track layout, with progressive banking. (Maybe)

I like tracks with unusual layouts, E.G Pocono, Flemington, Langley, Darlington, as opposed to the usual cookie cutter D shape's used by NASCAR today.
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Post by The_Wall_91 Sun Jun 26, 2016 11:57 am

TPGRacing75 wrote:
I also have an Idea for a pentagon shaped track, which would be a unique track layout, with progressive banking. (Maybe)

In NR4, we had a hexagonal shaped superspeedway track. Granted, you could not do a race on it because the track.ini was screwed up.

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Post by Hsuor Ttocs Thu Sep 15, 2016 9:45 pm

A track where the outside is the preferred line (Larson Land)
A 43 car trophy truck track
A Super Speedway where the "grass" is sand and can grab you when you spin on it
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Post by PRAWBLEMS Fri Sep 16, 2016 6:55 am

Hsuor Ttocs wrote:A Super Speedway where the "grass" is sand and can grab you when you spin on it
Daytona and Talladega Eyjix (sp?) fit this description. There's a few more off superspeedways, too.
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Post by Jonny683 Tue Sep 20, 2016 7:28 pm

Philadelphia GP! Champ Car tried to schedule a race in the city during July 4th, when the most people would be visiting the city. They couldn't settle on where, or how, and it never went off.
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Post by Cynon Thu Sep 22, 2016 11:52 am

Hsuor Ttocs wrote:A track where the outside is the preferred line (Larson Land)

There's actually quite a few tracks like this for online racing, Darlington is one that comes to mind, but the AI don't pass on the outside... with one exception.

There's a Homestead PWF edit that I didn't even know existed until 2 days ago that Mayor made called St. Lucia. The AI do pass on the outside regularly. It's not their preferred line, as they will prefer to stay on the low side, but a car on the outside entering the corners will get the biggest runs I've ever seen.

PRAWBLEMS wrote:
Hsuor Ttocs wrote:A Super Speedway where the "grass" is sand and can grab you when you spin on it
Daytona and Talladega Eyjix (sp?) fit this description. There's a few more off superspeedways, too.

Phoenix Eyjix as well.

Jonny683 wrote:Philadelphia GP! Champ Car tried to schedule a race in the city during July 4th, when the most people would be visiting the city. They couldn't settle on where, or how, and it never went off.

Pretty good summation as to why that race never happened. Although porting Sketchup objects into NR2003 can be a pain, you could probably get enough stuff from Philadelphia from 3D Warehouse to plot and make a Philadelphia NR2003 track. I would aim for something a little easier to do! Laughing

Also, Jon and I once talked about making a Roman coliseum track for NR2003 like Circus Maximus. I did actually start making the track, but figuring out how to populate the massive W section grandstands is a bit more difficult of a task than I originally suspected. Contrary to what you might think, the number of objects on this track would be pretty small. Another problem comes with actually placing the pitlane, which would either be outside the track or outside of turn 3 (as in, leaving the stadium almost) and then awkwardly re-entering.

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Post by Hsuor Ttocs Fri Oct 27, 2017 6:04 pm

[uAlright, I have a better suggestion than I had ever had before (because it is something I know doesn't exist)
- I really don't care about track length, just please make it >1.5 miles
- Has a hairpin and a quick chicane
- Do whatever seems fit with the rest of the track
- About .5 mile back stretch
- Dramatic elevation changes
- Flat last corner that sweeps onto the front stretch
- Japanese themed (not Covered in weeb bs but actual Japanese sponsorships, maybe a few Anime's advertised but not a huge amount)
- Able to hold 42+ cars
- S/F line has massive detail
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Post by Anthony Lopez Racing Tue Jul 31, 2018 2:26 pm

Winnipeg International Speedway by atomik99
A 5-turn Oval Racetrack with optional Road course section.

Link: https://www.deviantart.com/atomik99/art/Winnipeg-Speedway-Racetrack-78778436Fictional Track Ideas Winnip11
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Post by SpeedDemon37 Tue Jul 31, 2018 9:36 pm

That layout looks like it could be a lot of fun. And of course it's very original, as well!

I absolutely love track maps with tons of detail put into them, and looking at the other tracks that this user has posted on DeviantArt, it's obvious that a lot of consideration has been put into them (even for spectator access, track logos, etc.). They're fantastic!
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Post by Larson42 Thu Aug 23, 2018 11:09 pm

I had a track idea in a dream, funnily enough. What if there was a track like Chicago Twin Speedway, but with a road course layout, and the turns twist and elevate up and down like a roller coaster, all above the other half of track below.
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Post by Cynon Fri Aug 24, 2018 1:54 pm

Hsuor Ttocs wrote:[uAlright, I have a better suggestion than I had ever had before (because it is something I know doesn't exist)
- I really don't care about track length, just please make it >1.5 miles
- Has a hairpin and a quick chicane
- Do whatever seems fit with the rest of the track
- About .5 mile back stretch
- Dramatic elevation changes
- Flat last corner that sweeps onto the front stretch
- Japanese themed (not Covered in weeb bs but actual Japanese sponsorships, maybe a few Anime's advertised but not a huge amount)
- Able to hold 42+ cars
- S/F line has massive detail

- It's hard(er) to make a good road course under 1.5 miles but it is not impossible. After the odyssey that making Zone 7 was, I'm not likely to make another hugely detailed track that's longer than 2 miles, and honestly, a lot of my sketch tracks have been between 1.3 and 1.95 miles long without any issues.
- Zone 7 has a quick chicane as the last corners. Karjala has the Dwyer S, which is a medium speed game of chicken.
- Okay, so fire, robots, dystopia, dead things... got it... Wink
- Half a mile is a lot longer than you think it is. I tend to put at least one decently long straight or de facto straight on a road course.
- Elevation changes are not necessary for a good track. Of all the tracks I've made, Zone 7 flows the most, and it has zero elevation changes. A lot of dramatic elevation changes can ruin a track if done badly. Elevation has to be fairly gradual for it to be anything other than a recipe for flying cars. You also have to put in elevation before you put in anything else, really, otherwise, its a pain to take in or take out retroactively.
- Flat sweeping final corners? ... I think I see what you're getting at, in that NR AI are really good at setting each other up for passes on the exit of flat corners... personally not a huge fan of those.
- Asking for a Japanese themed track without anime advertisements is borderline sacrilege in the 21st century. Razz
- I prefer to give the AI 12 meter-long pit boxes on short tracks (in the corners this isn't exact) and on everything else, around 15 meter pit boxes. Hopefully that helps.
- That's actually the easiest and most repetitive part of making tracks, especially since it's not likely you'll use totally custom objects or many textures outside of signage.

I actually recommend you pick up Sandbox and try this out, because this might not be as hard as you think it is. I think you'll get my point about how easy it is to fuck up elevation really quickly. Aim for making the racing surface 18 meters wide for starters.

Anthony Lopez Racing wrote:Winnipeg International Speedway by atomik99
A 5-turn Oval Racetrack with optional Road course section.

Link: https://www.deviantart.com/atomik99/art/Winnipeg-Speedway-Racetrack-78778436Fictional Track Ideas Winnip11

That might be fun as a shorter track, not a giant speedway... maybe with turns 1 and 5 a tick closer to 2 and 4... the infield course looks good but then it comes out onto the oval.

Larson42 wrote:I had a track idea in a dream, funnily enough. What if there was a track like Chicago Twin Speedway, but with a road course layout, and the turns twist and elevate up and down like a roller coaster, all above the other half of track below.

If I understand this correctly, a road course where part of the track runs directly over another part of the track? That might be doable, may be worth making a test track to see if it actually works. I doubt I'd do anything beyond that, but if I actually did make the test track, I'd make it available to finish/edit.

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Post by Anthony Lopez Racing Wed Oct 17, 2018 3:50 pm

Fictional Track Ideas Ny10
New York Speedway (New York, NY)

This is the New York Speedway, built in the large parking lot for the Jacob Riis beach in New York City. Looking around on Google Maps, I saw this big oval shaped plot of land, and just HAD to make a track out of it! The track itself is centered around a 1.18 Miles oval, with Turn 1/2 at 18º and Turn 3/4 at 16º. In this way, it's pretty much a smaller Darlington, with less banking. Outside of this, there's also multiple road course layouts, as well as a Global RallyCross Circuit as well. For this reason, and it's location within New York City, this track has the most series racing on it as any I've created, including the Monster Energy NASCAR Cup Series, NASCAR XFINITY Series, NASCAR Camping World Truck Series, Verizon IndyCar Series, Firestone Indy Lights, WeatherTech Sports Car Racing, Pirelli World Challenge, SCCA Runoffs, and the Red Bull Global Rallycross Championship. While not all these tracks are "optimal", hopefully this track is designed in a way that all series can host good races with a lot of attendance.


Link: https://www.reddit.com/r/RaceTrackDesigns/comments/7nq4xr/new_york_speedway_new_york_ny/


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Post by Cynon Thu Oct 18, 2018 6:48 pm

Honestly you could probably make this if you based it off the ingame Darlington and scaled it down a bit.

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Post by Anthony Lopez Racing Wed Dec 12, 2018 4:59 pm

Fictional Track Ideas Oklaho12
Fictional Track Ideas Oklaho13

Oklahoma Superspeedway

The link to the forum from the creator: http://boards.sportslogos.net/topic/101077-oklahoma-super-speedway/
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Post by Cynon Sat Dec 15, 2018 1:56 pm

The oval layout reminds me a lot of Van Zandt, Coca Cola, etc, but that track logo is REALLY good though. o_o

Also, that reminds me, I found a short oval that has a layout that is eerily similar to that New York Speedway track called Can O' Spam, but just on a much smaller scale. Yes, I've been messing with it in Sandbox... Wink

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Post by Anthony Lopez Racing Fri Dec 21, 2018 4:13 pm

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Post by Cynon Fri Dec 21, 2018 5:19 pm

That infield course is pretty intriguing...

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Post by Anthony Lopez Racing Mon Dec 24, 2018 11:45 am

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Post by Anthony Lopez Racing Tue Jul 30, 2019 4:56 pm

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Post by dasdasdas Thu Aug 08, 2019 9:16 pm

Equilateral triangle speedway, each turn have different banking but low banked (not exceeding 10 degrees), at 2/3 miles of length

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Post by Anthony Lopez Racing Mon Aug 26, 2019 1:24 pm

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Post by Anthony Lopez Racing Tue Aug 04, 2020 10:37 pm

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