[2012 TM LIGHTS] #24 Vampire Steaks car
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[2012 TM LIGHTS] #24 Vampire Steaks car
Again, still a WIP but just getting the basic look of the car in place. And WHOA! What happened on the rear there?! The wire layer didn't show that huge gap. That skewered steak logo is going to need some finagling on there or I'll have to just put the VS text in it's place.
Comments/suggestions welcome as always.
Snake
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SnakePlissken- Legend
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Re: [2012 TM LIGHTS] #24 Vampire Steaks car
That's because the back bumper (top) is part of the main body when painting.
gwoodard41- Legend
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Re: [2012 TM LIGHTS] #24 Vampire Steaks car
gwoodard41 wrote:That's because the back bumper (top) is part of the main body when painting.
Why is it black?!
Also, are there any chrome layers for this template? The only one I found came with the base I used on the #1 and #24 cars-- but it's for the T-Bird.
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Snake Plissken: Get a new president!
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"I used to rescue presidents, then I took an arrow in the knee...and still rescued the president." -Snake Plissken
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Re: [2012 TM LIGHTS] #24 Vampire Steaks car
SnakePlissken wrote:gwoodard41 wrote:That's because the back bumper (top) is part of the main body when painting.
Why is it black?!
On the template, the area for the top of the rear bumper is right next to the area for the rear decklid. I'd be willing to bet that there's some black bleeding over. You can use the wireframe layer to check that.
What I did on the 16 car was to turn on the wireframe layer, than use the freehand select tool to select the general area of the bumper as shown by the wireframe. Then I colored that part in.
RyanB06- Legend
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Re: [2012 TM LIGHTS] #24 Vampire Steaks car
Are all those outlines on the number necessary? O_o
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Re: [2012 TM LIGHTS] #24 Vampire Steaks car
Cynon wrote:Are all those outlines on the number necessary? O_o
I think the numbers might be meant to resemble steaks, hence the pink outline.
Sparkz47- Champion
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Re: [2012 TM LIGHTS] #24 Vampire Steaks car
RyanB06 wrote:On the template, the area for the top of the rear bumper is right next to the area for the rear decklid. I'd be willing to bet that there's some black bleeding over. You can use the wireframe layer to check that.
What I did on the 16 car was to turn on the wireframe layer, than use the freehand select tool to select the general area of the bumper as shown by the wireframe. Then I colored that part in.
Well, what's weird is that that area is on the layer labeled as "rear spoiler." On the car viewer, that are showed up as the front part of the rear spoiler too. So I duplicated the layer 2 or 3 times and that helped to finally color in the front part of the rear spoiler but it seems to have made that other area black as well.
Cynon wrote:Are all those outlines on the number necessary? O_o
Yes! No! Yes! No! I don't know!
Actually, I think that's how they were on the previous versions of the VS car. You can see the #s a little better here:
I think it gives the #s a creepy 3D kind of vibe.
Sparkz47 wrote:I think the numbers might be meant to resemble steaks, hence the pink outline.
There ya go! I think it also serves to break up the #s a little bit from the base as well.
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Snake Plissken: Get a new president!
Snake Plissken: When I get back, I'm going to kill you.
"Your rules are really beginning to annoy me."
"I used to rescue presidents, then I took an arrow in the knee...and still rescued the president." -Snake Plissken
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