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Two Issues

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Two Issues Empty Two Issues

Post by Cardinals5 Sat Jan 07, 2012 4:56 pm

One: I have a "blackout" effect of sorts happening on my windshields with the default cup cars. I don't know how to fix. An example is attached.

Two Issues Windsh10

Two: How do I keep cars from hitting the pitwall? By that, I obviously mean what INI changes should I make?


Last edited by Cardinals5 on Tue Jan 10, 2012 1:37 am; edited 2 times in total
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Post by gwoodard41 Sat Jan 07, 2012 6:40 pm

For the first issue, when did this start happening? Was it fine until you installed a mod, or a no-cd patch?

What hardware are you running, are there any background programs running? Have you recently installed programs outside of mods/patches for your game (if neither apply, then ignore)

Have you attempted to revert to default graphics?

Have you attempted to go through the 3D Graphics set up, if you have, have you tried:

16 Bit DX3D?

OpenGL?

As for the second issue, I cannot help you with.
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Post by Cardinals5 Sun Jan 08, 2012 12:39 am

gwoodard41 wrote:For the first issue, when did this start happening? Was it fine until you installed a mod, or a no-cd patch?

What hardware are you running, are there any background programs running? Have you recently installed programs outside of mods/patches for your game (if neither apply, then ignore)

Have you attempted to revert to default graphics?

Have you attempted to go through the 3D Graphics set up, if you have, have you tried:

16 Bit DX3D?

OpenGL?

As for the second issue, I cannot help you with.

It's been like this since the install. I didn't pay much mind to it but I started getting annoyed because it looks bad. I haven't added anything aside from tracks (but this issue was there long before that).

I used the NR2003 Tweaker tool to get the graphics set up, but I'll try to reset it to see if that helps

EDIT: Tried everything, seems like there's just a problem with the Cup mod. Fail
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Post by Mother of Invention Sun Jan 08, 2012 1:06 am

is the second issue track specific? Are you running race @110% AI?



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Post by gwoodard41 Sun Jan 08, 2012 1:09 am

Have you updated your video drivers, or uninstall them and reinstall them? (Don't do this if you're using a laptop or a onboard video card

If you have Dual Video Cards, only run one when playing this game.
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Post by Cardinals5 Sun Jan 08, 2012 1:10 am

Mother of Invention wrote:is the second issue track specific? Are you running race @110% AI?




100% or less. It's PWF version of Kyalami just for information.
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Post by Cardinals5 Sun Jan 08, 2012 1:12 am

gwoodard41 wrote:Have you updated your video drivers, or uninstall them and reinstall them? (Don't do this if you're using a laptop or a onboard video card

If you have Dual Video Cards, only run one when playing this game.

I only have one card, so let's see if there are any updates. It's only the one mod (is default cup a "mod"?) so i could just reinstall it (I have it on a backup hard drive)
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Post by gwoodard41 Sun Jan 08, 2012 1:28 am

Well, it defends, if it is the default cup mod, that's what came with the game install, if it's a PWF mod, just redownload the mod and replace the files, you may have to reinstall the game and download the patch.
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Post by Cardinals5 Sun Jan 08, 2012 1:30 am

gwoodard41 wrote:Well, it defends, if it is the default cup mod, that's what came with the game install, if it's a PWF mod, just redownload the mod and replace the files, you may have to reinstall the game and download the patch.

It's the default cup mod. I just deleted it and put it back on from my backup, that seemed to do it. Laughing No idea why that just worked

EDIT: Figured it out. It was my pace car that was screwing everything up.


Last edited by Cardinals5 on Sun Jan 08, 2012 11:06 am; edited 1 time in total
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Post by Mother of Invention Sun Jan 08, 2012 10:01 am

Cardinals5 wrote:
Mother of Invention wrote:is the second issue track specific? Are you running race @110% AI?




100% or less. It's PWF version of Kyalami just for information.

ummm I think it might be an issue with the track and can only be fixed via sandbox
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Post by Cardinals5 Sun Jan 08, 2012 11:05 am

Mother of Invention wrote:
Cardinals5 wrote:
Mother of Invention wrote:is the second issue track specific? Are you running race @110% AI?




100% or less. It's PWF version of Kyalami just for information.

ummm I think it might be an issue with the track and can only be fixed via sandbox
Oh hell. I hate sandbox...can someone who is able to use the program possibly help me out?
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Post by Cardinals5 Mon Jan 09, 2012 2:36 am

Okay, I think I got it fixed.

For anyone who wants to use Kyalami, this is what I did:
Basically, just change merge_to_pitline_dlong from 3000 to 2300 or lower. It seems to correct the issue. What I think is going on is at 3000 the AI doesn't have the time to slow and adjust that it needs, so the 2300 is a better "guess"
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Post by Cardinals5 Tue Jan 10, 2012 1:39 am

Update:

Well, it's not totally fixed, but I have collisions with the pit wall far less now (30% of races vs 100% before). I think the pit lp lines...which would require sandbox which I can not use. This should be...fun...yeah, fun Fail

I'm going to try to tweak the INI to fix this without resorting to reinstalling sandbox, since it didn't work for me half the time anyway
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Post by Cardinals5 Tue Jan 10, 2012 5:47 pm

Does anyone have a working version of Sandbox? Mine (I downloaded it from The Pits) doesn't open at all. I'd really appreciate the help.
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Post by Ceej Tue Jan 10, 2012 5:48 pm

You don't need Sandbox to work on LP lines.
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Post by Cardinals5 Tue Jan 10, 2012 5:55 pm

Which program do I need again? This is precisely why I hate editing tracks Rolling Eyes I normally (the three times I've done it) edit geometry and have a friend of mine do the LP stuff
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