Char Circuit for NR2003 Open Beta
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fortine_oo
Cynon
6 posters
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Char Circuit for NR2003 Open Beta
Char Circuit, for the glory of the Overmind, NR2003's first (and maybe not the last) Starcraft-themed track.
This track is an open beta.
Now time for some development screenshots!
Pretty close to the layout of the track.
Toasty.
Scenery.
Tough crowd.
This guy wandered in from Bomberman Hero for... reasons...
Contrary to what the track looks like, it was actually made to be a legitimate track. I'm pretty sure you can fly over the walls and into the lava, but it's not easy to do. This track was based off of TIM3, a pretty ugly, awkward as hell track that had no author credit. I smoothed the layout out a bit, added a few corners, made the track longer and a bit faster... and this is the result.
The giant boulders are from (I think) SolCommand, and a majority of all of the other trackside objects are either from Starcraft or are Starcraft art that's pretty easy to find. Also, dig the flagman.
If there's any issues with the track, post them here and I'll address them when I can. This track was made in 5 days.
This track is an open beta.
Now time for some development screenshots!
Pretty close to the layout of the track.
Toasty.
Scenery.
Tough crowd.
This guy wandered in from Bomberman Hero for... reasons...
Contrary to what the track looks like, it was actually made to be a legitimate track. I'm pretty sure you can fly over the walls and into the lava, but it's not easy to do. This track was based off of TIM3, a pretty ugly, awkward as hell track that had no author credit. I smoothed the layout out a bit, added a few corners, made the track longer and a bit faster... and this is the result.
The giant boulders are from (I think) SolCommand, and a majority of all of the other trackside objects are either from Starcraft or are Starcraft art that's pretty easy to find. Also, dig the flagman.
If there's any issues with the track, post them here and I'll address them when I can. This track was made in 5 days.
Re: Char Circuit for NR2003 Open Beta
Tim Wheatley, founder of Race Sim Central Forums.
His description. "This is my third released track. I wanted to create the same claustrophobic feeling Monaco gives me, but on a road course with some nice elevation changes, bumps and dips."
His description. "This is my third released track. I wanted to create the same claustrophobic feeling Monaco gives me, but on a road course with some nice elevation changes, bumps and dips."
fortine_oo- Shop Sweep
- Posts : 16
Join date : 2014-04-05
Location : Los Angeles, Ca, USA
Re: Char Circuit for NR2003 Open Beta
Apologies for the minor bump, but I'm encountering an issue: On .pta physics, when I hit "Continue" on the track setup screen, it gives me the "Loading Data" box for a few seconds, and then crashes the game. Haven't checked to see if that happens with other physics. Is there a special shared folder I'm supposed to have?
gone-sovereign- Champion
- Posts : 1066
Join date : 2011-08-06
Age : 26
Location : Living in a box under the stairs in the corner of the basement in the house half a block away from Jerry's Bait Shop (You know the place).
Re: Char Circuit for NR2003 Open Beta
kensethfan wrote:Apologies for the minor bump, but I'm encountering an issue: On .pta physics, when I hit "Continue" on the track setup screen, it gives me the "Loading Data" box for a few seconds, and then crashes the game. Haven't checked to see if that happens with other physics. Is there a special shared folder I'm supposed to have?
This has happened to me as well in all physics.
Re: Char Circuit for NR2003 Open Beta
Wow, this looks awesome Cynon. I'll have to try it out soon.
JMac525- Champion
- Posts : 1314
Join date : 2011-08-13
Age : 32
Location : Indiana
Re: Char Circuit for NR2003 Open Beta
BurningThunder wrote:kensethfan wrote:Apologies for the minor bump, but I'm encountering an issue: On .pta physics, when I hit "Continue" on the track setup screen, it gives me the "Loading Data" box for a few seconds, and then crashes the game. Haven't checked to see if that happens with other physics. Is there a special shared folder I'm supposed to have?
This has happened to me as well in all physics.
Have you turned graphics options to the bare minimum?
Reason I ask is because I want to know if it's got something to do with the way I used a lot of the 3dos for the giant rocks making NR2003's shadows go insane (which I think is why BRA Metro crashes a lot).
Re: Char Circuit for NR2003 Open Beta
Has anyone that's had issues with this track crashing had that problem if weather is fixed? Because I think the problem is that I turned some of the weather values up a bit too much in the track.ini.
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