Revised: Snake Coils scheme!
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Revised: Snake Coils scheme!
A special thanks to zaw24fan for the base work! About the only other change is that I reduced the hood logo size a little.
Previous version:
- Spoiler:
Maybe a rim color change is in order. Any other suggestions?
With traditional snakeskin texture applied:
- Spoiler:
Deeper purple:
Render anyone?
SnakePlissken- Legend
- Posts : 2123
Join date : 2011-08-05
Re: Revised: Snake Coils scheme!
I'll get the shiny render up shortly.
By the way, why do I keep finding the default size of your flats to be 1600x1600?
By the way, why do I keep finding the default size of your flats to be 1600x1600?
gwoodard41- Legend
- Posts : 3894
Join date : 2011-08-20
Age : 35
Location : Decatur, Illinois, USA, North America, Earth, Sol, Alpha Quadrant, Milky Way Galaxy
gwoodard41- Legend
- Posts : 3894
Join date : 2011-08-20
Age : 35
Location : Decatur, Illinois, USA, North America, Earth, Sol, Alpha Quadrant, Milky Way Galaxy
Re: Revised: Snake Coils scheme!
Cool! Thanks for the render. I think the logos show up better in this version.
Still not liking the wheels/rims/hubs though... maybe yellow.
Still not liking the wheels/rims/hubs though... maybe yellow.
Unknown. They should be 2048 x 2048. TinyPic.com is doing it when I upload them for some reason unbeknownst to me. I'll see what I can do to fix the problem.gwoodard41 wrote:By the way, why do I keep finding the default size of your flats to be 1600x1600?
SnakePlissken- Legend
- Posts : 2123
Join date : 2011-08-05
Re: Revised: Snake Coils scheme!
I would recommend Imgur or Photobucket.SnakePlissken wrote:Cool! Thanks for the render. I think the logos show up better in this version.
Still not liking the wheels/rims/hubs though... maybe yellow.Unknown. They should be 2048 x 2048. TinyPic.com is doing it when I upload them for some reason unbeknownst to me. I'll see what I can do to fix the problem.gwoodard41 wrote:By the way, why do I keep finding the default size of your flats to be 1600x1600?
gwoodard41- Legend
- Posts : 3894
Join date : 2011-08-20
Age : 35
Location : Decatur, Illinois, USA, North America, Earth, Sol, Alpha Quadrant, Milky Way Galaxy
gwoodard41- Legend
- Posts : 3894
Join date : 2011-08-20
Age : 35
Location : Decatur, Illinois, USA, North America, Earth, Sol, Alpha Quadrant, Milky Way Galaxy
Re: Revised: Snake Coils scheme!
Wow. That's awesome!
RyanB06- Legend
- Posts : 2931
Join date : 2011-08-08
Age : 48
Location : Portland, CT
Re: Revised: Snake Coils scheme!
I wish there was a way to have the front rims white and the rear purple.
SnakePlissken- Legend
- Posts : 2123
Join date : 2011-08-05
Re: Revised: Snake Coils scheme!
Nope, that would require word to the actual in game car/mesh. Then someone would have to edit the templates to allow it.SnakePlissken wrote:I wish there was a way to have the front rims white and the rear purple.
gwoodard41- Legend
- Posts : 3894
Join date : 2011-08-20
Age : 35
Location : Decatur, Illinois, USA, North America, Earth, Sol, Alpha Quadrant, Milky Way Galaxy
Re: Revised: Snake Coils scheme!
Sort of a big bump, but man that thing looks good.
zaw24fan- Development Driver
- Posts : 83
Join date : 2011-09-28
Age : 29
Location : Alabama
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