Multi-Class Racing in NR2003

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Multi-Class Racing in NR2003

Post by TheFallenHaveRisen on Sat Jul 30, 2016 12:58 am

I'm trying to play with the vehicle_aero/chassis/engine_to_aero_drag/engine_power/traction_circle values to get it where I can have distinct classes in NR2003. I've rated all my cars 100/100 in everything except for the 3 non-reliability vehicle ratings where I have them set to 90 for the lowest class, 95 for the middle class and 100 for the top class. The cars always have a massive crash in the first turn, however.
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Re: Multi-Class Racing in NR2003

Post by NASCARLOVER427 on Sat Jul 30, 2016 9:15 pm

That's probably because of Aggression. Also, you might want to space out the car ratings more, I'd say 20 between each.
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Re: Multi-Class Racing in NR2003

Post by TheFallenHaveRisen on Sat Jul 30, 2016 11:19 pm

NASCARLOVER427 wrote:That's probably because of Aggression. Also, you might want to space out the car ratings more, I'd say 20 between each.
Well, I had been messing around after I posted it (Continuing today) and I managed to fix it, but in pretty much the opposite of this. I got rid of the middle class, the upper class I set to 90/90 and the lower class I set to 89/89. I managed to do pretty much exactly what I was going for. On a track like Martinsville, the upper class has a 6 tenths of a second advantage, which is pretty much the gap I was shooting for.
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