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Farm Road 29 Objects For NR2003v1.000

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Farm Road 29 Objects For NR2003v1.000 Empty Farm Road 29 Objects For NR2003v1.000

Post by MeandMe90000 Sat Jul 30, 2022 10:36 am

Farm Road 29 Objects Read Mev1.000

After I saw what was possible, with object conversion with the Zanarkand and track, it inspired me to do my own conversions. I know any conversion is now possible to NR2003, especially since it not even a windows game, and was extracted via a PS2/3 emulator.

This came about by working out: how I can use a ready-made object for NR2003.

All my objects and materials are free to use, as they were free in the first place.

Features
-Never seen before objects in NR2003 (See Images), including the first 3D cow and horse (horse is a Bonus Related Object)

-Already well mapped (There are no bits of transparent areas sticking out).

-Low Polygon count under the limit (MTMs might be much lower) this does not mean a reduction of quality.

-Priority is upped to 4, for a sharper image via WinMip2, and seen at all distances is ticked. I have kept the original encrypted file name for posterity.

-Mip files with same 3do where possible (name easier to find).

-Some bonus objects including a horse and extra telephone poles (original Readme’s are kept inside of folder to give credit to makers).


Examples in 3D Sim Ed
Farm Road 29 Objects For NR2003v1.000 3d_hor10
Farm Road 29 Objects For NR2003v1.000 Box_ca11
Farm Road 29 Objects For NR2003v1.000 Box_ca10
Farm Road 29 Objects For NR2003v1.000 Cow10
Farm Road 29 Objects For NR2003v1.000 Farm_r10
Farm Road 29 Objects For NR2003v1.000 Frchk110
Farm Road 29 Objects For NR2003v1.000 Frchk210
Farm Road 29 Objects For NR2003v1.000 Frchk310
Farm Road 29 Objects For NR2003v1.000 Frchk410
Farm Road 29 Objects For NR2003v1.000 Frchk510
Farm Road 29 Objects For NR2003v1.000 Front_10
Farm Road 29 Objects For NR2003v1.000 Phone_10
Farm Road 29 Objects For NR2003v1.000 Rail_r10
Farm Road 29 Objects For NR2003v1.000 Rail_r11
Farm Road 29 Objects For NR2003v1.000 Tanker10
Farm Road 29 Objects For NR2003v1.000 Tp8_ri10
Farm Road 29 Objects For NR2003v1.000 Tp8_ri11
Farm Road 29 Objects For NR2003v1.000 Tp8fc110
Farm Road 29 Objects For NR2003v1.000 Tp8tr110
Farm Road 29 Objects For NR2003v1.000 Tp8tr210
Farm Road 29 Objects For NR2003v1.000 Tpole210
Farm Road 29 Objects For NR2003v1.000 Tpole211
Farm Road 29 Objects For NR2003v1.000 Tpole310
Farm Road 29 Objects For NR2003v1.000 Tpole311
Farm Road 29 Objects For NR2003v1.000 Tpole410
Farm Road 29 Objects For NR2003v1.000 Tpole411
Farm Road 29 Objects For NR2003v1.000 Water_10

Notes on Start Lights
-I have decided not to include these because they are mostly the same for every track so most will be repeated. Also, I do not know how to do switch state descriptors (a mip that changes its state in caution) so I will include these separately with the inferno pool caution light to stick into them for now. It is likely I will ask for help with these in a technical tip thread.

Trees
-2D objects have decided to work in 3D Sim Ed and is included.

Track Textures
-I have not released the surface track textures as they are in hundreds of tiny 28x28 squares and if I do end up recreating a circuit from the game, it is likely that I may use different ones. When enlarged they are in a low quality. This does not happen in the game itself.

Horse
-Horses’ eyes are barely visible but at least it is the first 3D one for NR2003.


How I did my objects

I used Mystical’s tutorials; I watched mainly parts II -https://www.youtube.com/watch?v=LawB374lyA0 (Part 2) and III -https://www.youtube.com/watch?v=GkJKu8kYXDs (Part 3) which was the most important, save to 3do format. I worked out that I did not need to make an object from scratch; I just needed to learn to save it to the correct format.

*Ignore X + D + 3 smiley faces. Its just stunod playing up see inside Readme for link* (Stunod Note)

I also had Zmodellerv1.07b, which turns out to extracts .bin models into 3DS files, which is very readable by 3D Sim Ed.

If you are a MTM track maker, it is good that all the models already have a vertices limit so it is nowhere near 3000~ or so vertices. MTMs seems to be under 1000.

I will release a full tutorial on how I did it in the future forum, under Tips Tutorials and How To, including a FREE 3D Sim Ed 3 to use (sorry if you have already purchased it).

-https://www.youtube.com/watch?v=oAXIP6as-Sc (Use To Get Free 3D SimEd (Search was 3D sim Ed Crack))

Please read the comments.


Let me know if the objects are not working correctly and I will try to redo them. I will include them in an update. Any help on anything concerning these objects is appreciated.

Enjoy them!


Credits
-Crankshaft (Telephone Poles)
-Cynon
-Dave Noonan (3D Sim Ed)
-MTM2.com
-Mystical (AD Designs)
-ProJektCarModZ (3D Sim Ed Crack)
-Terminal Reality
-Vega15 (Horse)
-WinMip 2

*Note: There is no Track 3dos or Track Mip Files so I placed it under Tracks* (EFR Note)


Download available on Efr and Stunod, Here
https://efr1.forumotion.com/t6535-farm-road-29-objects-for-nr2003v1-000#126637 (EFR)
https://stunodracing.net/index.php?resources/farm-road-29-objects-for-nr2003.14869/ (Stunod) (Extra tracks here!)

Thanks for downloading, and I will catch you in the next one.

Cheers,


MeandMe

More coming soon! ^_^
MeandMe90000
MeandMe90000
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Posts : 29
Join date : 2019-11-24
Age : 25

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