Burlington Raceway v1.1
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Burlington Raceway v1.1
Burlington Raceway is a 1.43 mile road course. The layout was based off of the runways and other roads around the airport in Burlington, Vermont, but I made some changes to make it a good race track.
It has 9 turns, goes counterclockwise, and, as is typical for my tracks, the AI is very, very aggressive. It also holds a full field of 47 (player + 46 AI) without a problem. Despite the fact that I made it for GNS, I think this might be best with CTS, actually. Consider it an apology track for why Duluth sucked, then.
Parts of this track MAY find FPS to be a delicious snack. You have been warned, but in testing I've seen them as brief spikes in both hairpins (and sort of in turn 9 as well...), not as big FPS hits the entire way around the track.
Full Pace Lap is a standing start.
Layout:
Screenshits:
Download Links
Burlington Raceway.
Special thanks to John for the grass objects. The trees are from Deus Ex, and no, they're not placed individually.
It has 9 turns, goes counterclockwise, and, as is typical for my tracks, the AI is very, very aggressive. It also holds a full field of 47 (player + 46 AI) without a problem. Despite the fact that I made it for GNS, I think this might be best with CTS, actually. Consider it an apology track for why Duluth sucked, then.
Parts of this track MAY find FPS to be a delicious snack. You have been warned, but in testing I've seen them as brief spikes in both hairpins (and sort of in turn 9 as well...), not as big FPS hits the entire way around the track.
Full Pace Lap is a standing start.
Layout:
Screenshits:
Download Links
Burlington Raceway.
Special thanks to John for the grass objects. The trees are from Deus Ex, and no, they're not placed individually.
Last edited by Cynon on Wed Dec 20, 2017 3:09 am; edited 1 time in total
_________________
no
Online Wins: 27
Last Win: ARSS @ Papyrus 2
Nintendo ID (Wii U only): Cyriaan
Catbag wrote:If there were no insanity, it would be necessary to invent it.
Anon wrote:Yeah, but what if Ann Coulter tried bath salts?
Re: Burlington Raceway v1.1
The cars you used, are they the 2015 TM Master Cup Series cars?
historyracer- Development Series Rookie
- Posts : 152
Join date : 2017-01-12
Age : 20
Location : I honestly don't know, send halp
Re: Burlington Raceway v1.1
historyracer wrote:The cars you used, are they the 2015 TM Master Cup Series cars?
No, that's the 140+ car IROC Camaro Z-28 carset that I made.
_________________
no
Online Wins: 27
Last Win: ARSS @ Papyrus 2
Nintendo ID (Wii U only): Cyriaan
Catbag wrote:If there were no insanity, it would be necessary to invent it.
Anon wrote:Yeah, but what if Ann Coulter tried bath salts?
Re: Burlington Raceway v1.1
I updated this track yesterday -- I added some more rumble strips, added a new asphalt texture, and fixed some of the cameras. The update is only on the mediafire link.
These updates are not present in the impending TM Lights video featuring this track.
The NNRacing link still goes to the original release.
These updates are not present in the impending TM Lights video featuring this track.
The NNRacing link still goes to the original release.
_________________
no
Online Wins: 27
Last Win: ARSS @ Papyrus 2
Nintendo ID (Wii U only): Cyriaan
Catbag wrote:If there were no insanity, it would be necessary to invent it.
Anon wrote:Yeah, but what if Ann Coulter tried bath salts?
Re: Burlington Raceway v1.1
I made a demo reel for this track.
_________________
no
Online Wins: 27
Last Win: ARSS @ Papyrus 2
Nintendo ID (Wii U only): Cyriaan
Catbag wrote:If there were no insanity, it would be necessary to invent it.
Anon wrote:Yeah, but what if Ann Coulter tried bath salts?
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