Big Blue: Nemo

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Big Blue: Nemo Empty Big Blue: Nemo

Post by Cynon on Sat Nov 24, 2018 2:18 am

So I took a suggestion for a track and decided to make this track for NR2003. It's based off the first Big Blue track in F-Zero for the Super Nintendo, but going backwards and with several corners cut out. It's 2.695 miles long, making it the longest road course I've made since Gravis City: Industrial Zone 7. If you have a violent enough accident, you will tumble over the wall and into the ocean. Big Blue: Nemo 215644238

The decorations here would not have been possible without work done by Jefe on 3d Warehouse, Nobiax, Nintendo (Starfox 64) and Armory Digital.

Full pace lap is a standing start. The circuit supports 47 cars (46 AI and one human) comfortably.

Unzip this file to your NR root directory -- there are custom sounds that come with this track.


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