Big Blue: Nemo

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Big Blue: Nemo

Post by Cynon on Sat Nov 24, 2018 2:18 am

So I took a suggestion for a track and decided to make this track for NR2003. It's based off the first Big Blue track in F-Zero for the Super Nintendo, but going backwards and with several corners cut out. It's 2.695 miles long, making it the longest road course I've made since Gravis City: Industrial Zone 7. If you have a violent enough accident, you will tumble over the wall and into the ocean.

The decorations here would not have been possible without work done by Jefe on 3d Warehouse, Nobiax, Nintendo (Starfox 64) and Armory Digital.

Full pace lap is a standing start. The circuit supports 47 cars (46 AI and one human) comfortably.

Unzip this file to your NR root directory -- there are custom sounds that come with this track.


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