Burlington Raceway v1.1

Go down

Burlington Raceway v1.1

Post by Cynon on Thu Jul 20, 2017 1:49 am

Burlington Raceway is a 1.43 mile road course. The layout was based off of the runways and other roads around the airport in Burlington, Vermont, but I made some changes to make it a good race track.

It has 9 turns, goes counterclockwise, and, as is typical for my tracks, the AI is very, very aggressive. It also holds a full field of 47 (player + 46 AI) without a problem. Despite the fact that I made it for GNS, I think this might be best with CTS, actually. Consider it an apology track for why Duluth sucked, then. Laughing

Parts of this track MAY find FPS to be a delicious snack. You have been warned, but in testing I've seen them as brief spikes in both hairpins (and sort of in turn 9 as well...), not as big FPS hits the entire way around the track.

Full Pace Lap is a standing start.

Layout:


Screenshits:





Download Links
Burlington Raceway.

Special thanks to John for the grass objects. The trees are from Deus Ex, and no, they're not placed individually.


Last edited by Cynon on Wed Dec 20, 2017 3:09 am; edited 1 time in total

_________________
Effort Equals Results

Online Wins: 22
Last Win: Short Oval Challenge @ Grand Detour
EFR's #1 A.J. Allmendinger fan, usually found curled up in the fetal position.
Nintendo ID (Wii U only): Cyriaan
Barton wrote:It has a McDonalds, so it might be a city.

Bob Ross wrote:Talent is a pursued interest. In other words, anything that you're willing to practice, you can do.

avatar
Cynon
Admin

Posts : 3145
Join date : 2011-08-05
Age : 29
Location : Chicago, Illinois

View user profile http://efr1.forumotion.com

Back to top Go down

Re: Burlington Raceway v1.1

Post by historyracer on Mon Jul 24, 2017 5:18 pm

The cars you used, are they the 2015 TM Master Cup Series cars?
avatar
historyracer
Shop Sweep
Shop Sweep

Posts : 36
Join date : 2017-01-12

View user profile

Back to top Go down

Re: Burlington Raceway v1.1

Post by Cynon on Thu Jul 27, 2017 1:46 am

historyracer wrote:The cars you used, are they the 2015 TM Master Cup Series cars?

No, that's the 140+ car IROC Camaro Z-28 carset that I made.

_________________
Effort Equals Results

Online Wins: 22
Last Win: Short Oval Challenge @ Grand Detour
EFR's #1 A.J. Allmendinger fan, usually found curled up in the fetal position.
Nintendo ID (Wii U only): Cyriaan
Barton wrote:It has a McDonalds, so it might be a city.

Bob Ross wrote:Talent is a pursued interest. In other words, anything that you're willing to practice, you can do.

avatar
Cynon
Admin

Posts : 3145
Join date : 2011-08-05
Age : 29
Location : Chicago, Illinois

View user profile http://efr1.forumotion.com

Back to top Go down

Re: Burlington Raceway v1.1

Post by Cynon on Sat Nov 25, 2017 10:33 pm

I updated this track yesterday -- I added some more rumble strips, added a new asphalt texture, and fixed some of the cameras. The update is only on the mediafire link.

These updates are not present in the impending TM Lights video featuring this track.

The NNRacing link still goes to the original release.

_________________
Effort Equals Results

Online Wins: 22
Last Win: Short Oval Challenge @ Grand Detour
EFR's #1 A.J. Allmendinger fan, usually found curled up in the fetal position.
Nintendo ID (Wii U only): Cyriaan
Barton wrote:It has a McDonalds, so it might be a city.

Bob Ross wrote:Talent is a pursued interest. In other words, anything that you're willing to practice, you can do.

avatar
Cynon
Admin

Posts : 3145
Join date : 2011-08-05
Age : 29
Location : Chicago, Illinois

View user profile http://efr1.forumotion.com

Back to top Go down

Re: Burlington Raceway v1.1

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum