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Char Circuit for NR2003 Open Beta

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fortine_oo
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Char Circuit for NR2003 Open Beta Empty Char Circuit for NR2003 Open Beta

Post by Cynon Wed Jan 06, 2016 11:05 pm

Char Circuit, for the glory of the Overmind, NR2003's first (and maybe not the last) Starcraft-themed track.
This track is an open beta.

Now time for some development screenshots!

Char Circuit for NR2003 Open Beta Char%20layout_zps1j2pwjuq
Pretty close to the layout of the track.

Char Circuit for NR2003 Open Beta Char_zpslyf1sv8p
Toasty.

Char Circuit for NR2003 Open Beta Char%20trackside_zpsmzdkdofv
Scenery.

Char Circuit for NR2003 Open Beta Hydraliskwall_zpsaempe4c2
Tough crowd.

Char Circuit for NR2003 Open Beta Char%20cronos%20copy_zpsjm9tmozi
This guy wandered in from Bomberman Hero for... reasons...

Contrary to what the track looks like, it was actually made to be a legitimate track. I'm pretty sure you can fly over the walls and into the lava, but it's not easy to do. This track was based off of TIM3, a pretty ugly, awkward as hell track that had no author credit. I smoothed the layout out a bit, added a few corners, made the track longer and a bit faster... and this is the result.

The giant boulders are from (I think) SolCommand, and a majority of all of the other trackside objects are either from Starcraft or are Starcraft art that's pretty easy to find. Also, dig the flagman. Cool

If there's any issues with the track, post them here and I'll address them when I can. This track was made in 5 days.

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Post by fortine_oo Thu Jan 07, 2016 5:39 am

Tim Wheatley, founder of Race Sim Central Forums.
His description. "This is my third released track. I wanted to create the same claustrophobic feeling Monaco gives me, but on a road course with some nice elevation changes, bumps and dips."

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Post by John Norton Sat Jan 09, 2016 6:37 pm

Nice track... Love that orange glow on the cars..
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Post by gone-sovereign Sat Jan 16, 2016 5:03 pm

Apologies for the minor bump, but I'm encountering an issue: On .pta physics, when I hit "Continue" on the track setup screen, it gives me the "Loading Data" box for a few seconds, and then crashes the game. Haven't checked to see if that happens with other physics. Is there a special shared folder I'm supposed to have?
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Post by Syzygy Sun Jan 17, 2016 2:07 pm

kensethfan wrote:Apologies for the minor bump, but I'm encountering an issue: On .pta physics, when I hit "Continue" on the track setup screen, it gives me the "Loading Data" box for a few seconds, and then crashes the game. Haven't checked to see if that happens with other physics. Is there a special shared folder I'm supposed to have?

This has happened to me as well in all physics.

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NR2003 Online Wins: 10 (Most Recent: ARSS @ New York Autoring 8/1/2023)
NR2003 Online Poles: 6 (Most Recent: SOC @ Minnesota State Fairgrounds 12/6/2018)
iRacing Wins: 3
iRacing Poles: 3
iRacing Championships: 1
I eat the weeb pizza.
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Post by JMac525 Mon Jan 18, 2016 8:32 pm

Wow, this looks awesome Cynon. I'll have to try it out soon.
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Post by Cynon Mon Jan 25, 2016 10:32 pm

BurningThunder wrote:
kensethfan wrote:Apologies for the minor bump, but I'm encountering an issue: On .pta physics, when I hit "Continue" on the track setup screen, it gives me the "Loading Data" box for a few seconds, and then crashes the game. Haven't checked to see if that happens with other physics. Is there a special shared folder I'm supposed to have?

This has happened to me as well in all physics.

Have you turned graphics options to the bare minimum?

Reason I ask is because I want to know if it's got something to do with the way I used a lot of the 3dos for the giant rocks making NR2003's shadows go insane (which I think is why BRA Metro crashes a lot).

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Post by Cynon Wed Feb 24, 2016 12:46 pm

Has anyone that's had issues with this track crashing had that problem if weather is fixed? Because I think the problem is that I turned some of the weather values up a bit too much in the track.ini.

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Online Wins: 27
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