Char Circuit for NR2003 Open Beta

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Char Circuit for NR2003 Open Beta

Post by Cynon on Thu Jan 07, 2016 12:05 am

Char Circuit, for the glory of the Overmind, NR2003's first (and maybe not the last) Starcraft-themed track.
This track is an open beta.

Now time for some development screenshots!


Pretty close to the layout of the track.


Toasty.


Scenery.


Tough crowd.


This guy wandered in from Bomberman Hero for... reasons...

Contrary to what the track looks like, it was actually made to be a legitimate track. I'm pretty sure you can fly over the walls and into the lava, but it's not easy to do. This track was based off of TIM3, a pretty ugly, awkward as hell track that had no author credit. I smoothed the layout out a bit, added a few corners, made the track longer and a bit faster... and this is the result.

The giant boulders are from (I think) SolCommand, and a majority of all of the other trackside objects are either from Starcraft or are Starcraft art that's pretty easy to find. Also, dig the flagman. Cool

If there's any issues with the track, post them here and I'll address them when I can. This track was made in 5 days.

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Re: Char Circuit for NR2003 Open Beta

Post by fortine_oo on Thu Jan 07, 2016 6:39 am

Tim Wheatley, founder of Race Sim Central Forums.
His description. "This is my third released track. I wanted to create the same claustrophobic feeling Monaco gives me, but on a road course with some nice elevation changes, bumps and dips."

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Re: Char Circuit for NR2003 Open Beta

Post by John Norton on Sat Jan 09, 2016 7:37 pm

Nice track... Love that orange glow on the cars..
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Re: Char Circuit for NR2003 Open Beta

Post by kensethfan on Sat Jan 16, 2016 6:03 pm

Apologies for the minor bump, but I'm encountering an issue: On .pta physics, when I hit "Continue" on the track setup screen, it gives me the "Loading Data" box for a few seconds, and then crashes the game. Haven't checked to see if that happens with other physics. Is there a special shared folder I'm supposed to have?
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Re: Char Circuit for NR2003 Open Beta

Post by BurningThunder on Sun Jan 17, 2016 3:07 pm

kensethfan wrote:Apologies for the minor bump, but I'm encountering an issue: On .pta physics, when I hit "Continue" on the track setup screen, it gives me the "Loading Data" box for a few seconds, and then crashes the game. Haven't checked to see if that happens with other physics. Is there a special shared folder I'm supposed to have?

This has happened to me as well in all physics.

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Re: Char Circuit for NR2003 Open Beta

Post by JMac525 on Mon Jan 18, 2016 9:32 pm

Wow, this looks awesome Cynon. I'll have to try it out soon.
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Re: Char Circuit for NR2003 Open Beta

Post by Cynon on Mon Jan 25, 2016 11:32 pm

BurningThunder wrote:
kensethfan wrote:Apologies for the minor bump, but I'm encountering an issue: On .pta physics, when I hit "Continue" on the track setup screen, it gives me the "Loading Data" box for a few seconds, and then crashes the game. Haven't checked to see if that happens with other physics. Is there a special shared folder I'm supposed to have?

This has happened to me as well in all physics.

Have you turned graphics options to the bare minimum?

Reason I ask is because I want to know if it's got something to do with the way I used a lot of the 3dos for the giant rocks making NR2003's shadows go insane (which I think is why BRA Metro crashes a lot).

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Re: Char Circuit for NR2003 Open Beta

Post by Cynon on Wed Feb 24, 2016 1:46 pm

Has anyone that's had issues with this track crashing had that problem if weather is fixed? Because I think the problem is that I turned some of the weather values up a bit too much in the track.ini.

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