Tips for OWR physics

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Tips for OWR physics

Post by nascarfreak88 on Sat Apr 18, 2015 2:40 am

I've been trying to run my own personal IndyCar-like offline series, and have been trying methodically to ameliorate the racing to make it as good of IndyCar-like racing as possible. I know messing with the track grip is the first step, but is there anything else I should tinker with afterward?

I've had problems at certain road courses [St. Pete, Belle Isle, etc.] that the AI will cause a caution after every start/restart by wrecking in the same spot every time. Is there any way to reduce that? Also, because I don't want to increase the drafting distance on ovals too terribly much, is there any way to reduce pack racing at ovals [Indy, Eurospeedway, Fontana, etc.]?

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Re: Tips for OWR physics

Post by nascarfreak88 on Tue Apr 21, 2015 9:42 pm

I apologize about the double post, but I've also noticed that after I edit the tracks (I only touch drag, grip, and start point), when cars head to pit lane and make their stop, they will sometimes stay stuck in their stall and do a little dance [Fontana 2014 Night, Pocono 2012]. Any help with this issue would also be appreciated.

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Re: Tips for OWR physics

Post by Cynon on Fri Apr 24, 2015 12:47 am

The "dance" (called popcorning) is a result of too much grip.

Also... are using actual OWR physics or PTA physics?

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Re: Tips for OWR physics

Post by nascarfreak88 on Fri Apr 24, 2015 5:55 am

So to fix the problem, should I lower the grip and compensate for that by lowering the drag?

I'm using .pta physics by the way. I'm using the DW12 mod testing all this.

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Re: Tips for OWR physics

Post by Cynon on Sat Apr 25, 2015 2:12 am

nascarfreak88 wrote:So to fix the problem, should I lower the grip and compensate for that by lowering the drag?

I'm using .pta physics by the way. I'm using the DW12 mod testing all this.

That's a good place to start, anyway.

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Re: Tips for OWR physics

Post by nascarfreak88 on Sun Apr 26, 2015 6:10 pm

Awesome, thanks Cynon. What else would you recommend tinkering with?

Also, what do you recommend for preventing cars wrecking in the same corner pretty much every lap on road courses?

And also one more thing, is there anything I can do to reduce pack racing on ovals?

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Re: Tips for OWR physics

Post by bsoyuz on Sun Apr 26, 2015 6:40 pm

nascarfreak88 wrote:
Also, what do you recommend for preventing cars wrecking in the same corner pretty much every lap on road courses?

I would say increase slipcurve, but that may influence in other things, it pretty much depends on the track you're using.

nascarfreak88 wrote:
And also one more thing, is there anything I can do to reduce pack racing on ovals?

You can increase the bunching, pace and drafting distances, but i'm not too sure if it would work well.
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Re: Tips for OWR physics

Post by nascarfreak88 on Sun Apr 26, 2015 6:43 pm

bsoyuz wrote:You can increase the bunching, pace and drafting distances, but i'm not too sure if it would work well.

I have done this, and it does work really well in terms of keeping the cars somewhat realistically far back and keeping cars from passing too often, but the pack racing still happens.

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