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City Life Objects For NR2003 Part 1 (v1.0.0.1)

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City Life Objects For NR2003 Part 1 (v1.0.0.1) Empty City Life Objects For NR2003 Part 1 (v1.0.0.1)

Post by MeandMe90000 Sun Jun 04, 2023 10:56 am

City Life Objects Part 1 v1.0.0.1 Read Me

Note: Anything that also applies to GPL has (GPL Note) Next to it. Ignore these for NR2003.

After I saw what was possible with object conversion with the Zanarkand and track, it inspired me to do my own conversions. I know any conversion is now possible to NR2003, especially since it was not even a windows game, and was extracted via a PS2/3 emulator.

This came about by working out: how I can use a ready-made object for NR2003.

The objects were converted into 3do format for NR2003 and GPL by Myself (MeandMe AKA Monkeyape). 🦍 🍌

All my objects and materials are free to use, as they were free in the first place.

Terminal Reality’s TRI_Team_Death created the objects.

Features

-Never seen before objects. (See Images).

-Already well mapped (There are no bits of transparent areas sticking out).

-Low Polygon count under the limit (4x4 Evo 2s might be lower or around the same as NR2003s) this does not mean a reduction of quality, these now corrected by using Make3do and Meshlab, where possible.

-Priority is upped to 4, for a sharper image via WinMip2, and seen at all distances is ticked. I have kept the original encrypted file name for posterity.

-Mip files with same 3do where possible (name easier to find), although this time, most had the same names.

Examples in 3D Sim Ed

City Life Objects For NR2003 Part 1 (v1.0.0.1) 1aapt10
City Life Objects For NR2003 Part 1 (v1.0.0.1) 1aapt210
City Life Objects For NR2003 Part 1 (v1.0.0.1) 1aapt310
City Life Objects For NR2003 Part 1 (v1.0.0.1) 1aapt410
City Life Objects For NR2003 Part 1 (v1.0.0.1) 1aapt510
City Life Objects For NR2003 Part 1 (v1.0.0.1) 1aapt610
City Life Objects For NR2003 Part 1 (v1.0.0.1) 1abuil11
City Life Objects For NR2003 Part 1 (v1.0.0.1) 1abuil10
City Life Objects For NR2003 Part 1 (v1.0.0.1) 1abuil12
City Life Objects For NR2003 Part 1 (v1.0.0.1) 1abuil13
City Life Objects For NR2003 Part 1 (v1.0.0.1) 1abuil14
City Life Objects For NR2003 Part 1 (v1.0.0.1) 1abuil15
City Life Objects For NR2003 Part 1 (v1.0.0.1) 1abus10
City Life Objects For NR2003 Part 1 (v1.0.0.1) 1alite10
City Life Objects For NR2003 Part 1 (v1.0.0.1) 1amete10
City Life Objects For NR2003 Part 1 (v1.0.0.1) 1anews10
City Life Objects For NR2003 Part 1 (v1.0.0.1) 1awhr10
City Life Objects For NR2003 Part 1 (v1.0.0.1) 1awhr210
City Life Objects For NR2003 Part 1 (v1.0.0.1) 1bdge10
City Life Objects For NR2003 Part 1 (v1.0.0.1) 1bdge310
City Life Objects For NR2003 Part 1 (v1.0.0.1) 1bdge410
City Life Objects For NR2003 Part 1 (v1.0.0.1) 1bldg110
City Life Objects For NR2003 Part 1 (v1.0.0.1) 1jackk10
City Life Objects For NR2003 Part 1 (v1.0.0.1) 1skull10
City Life Objects For NR2003 Part 1 (v1.0.0.1) 1spcar10
City Life Objects For NR2003 Part 1 (v1.0.0.1) 1stcoc10
City Life Objects For NR2003 Part 1 (v1.0.0.1) 1wel10
City Life Objects For NR2003 Part 1 (v1.0.0.1) Aapt510
City Life Objects For NR2003 Part 1 (v1.0.0.1) Aupizz10
City Life Objects For NR2003 Part 1 (v1.0.0.1) Awareh10
City Life Objects For NR2003 Part 1 (v1.0.0.1) Bbn10410
City Life Objects For NR2003 Part 1 (v1.0.0.1) Bbn30310
City Life Objects For NR2003 Part 1 (v1.0.0.1) Bbn30510
City Life Objects For NR2003 Part 1 (v1.0.0.1) Bbn40310

Notes on Objects:


This time all objects are at the correct scale, with extra help from Cynon and Mystical, which are included in the credits. All objects seem to be working on NR2003.

Park Meter

You might want to lower it by 0.2 meters or so.

This time, most of the buildings worked for GPL, and are relatively low poly, some objects got increased vertices too much however by ase2-3do. These are:

Jack-knifed Truck

Values Inflated Too High For GPL - Not Included (GPL Note).

1spcar1 Hot Rod

Values Inflated Too High For GPL - Not Included (GPL Note). For NR2003, this wanted to be split into two objects, which need to be placed in the same place and elevation.

1stcoch Stage Coach

Values Inflated Too High For GPL - Not Included (GPL Note).

Aupizza Delivery Car

Values Inflated Too High For GPL - Not Included (GPL Note).

Skull

Works but a poly or two may have split. (GPL Note).

Bus/Luxury Coach

Only the textures are not working for GPL, a 256BMP is included if you know how to do it; appears black. (GPL Note).

1AWHR


ASE not working, but there is one very similar building. (1awhr2). (GPL Note).

1AAPT

ASE does not work – but maybe not split (GPL Note).

APPT5

Only the textures are not working for GPL, a 256BMP is included if you know how to do it; appears black. (GPL Note).


How I did my objects

I used Mystical’s tutorials; I watched mainly parts II -https://www.youtube.com/watch?v=LawB374lyA0 (Part 2) and III -https://www.youtube.com/watch?v=GkJKu8kYXDs (Part 3) which was the most important, save to 3do format. I worked out that I did not need to make an object from scratch; I just needed to learn to save it to the correct format.

In addition MeshLab and Make3do to lower vertices, where possible. I might also redo some previous objects.

I also had Zmodellerv1.07b, which extracts .bin models into 3DS files, which is very readable by 3D Sim Ed.

I will release a full tutorial on how I did it in the future forum, under Tips Tutorials and How To, including a FREE 3D Sim Ed 3 to use (sorry if you have already purchased it).

-https://www.youtube.com/watch?v=oAXIP6as-Sc (Use To Get Free 3D Sim Ed (Search was 3D Sim Ed Crack))

Please read the comments.

Please let me know if the objects are not working correctly and I will try to redo them.

Enjoy them!

I am now going to try to design a track of the same name using the objects I’ve made for NR2003. If you do not here from me, then I couldn’t do it.    


Credits

-Myself (MeandMe AKA Monkeyape for converting the objects into 3dos for NR2003 and GPL) 🦍 🍌

-Cynon (Mentioning/Recommending Make3do + Help)

-Dave Noonan (3D-Sim-Ed 3)

-Mystical (AD Designs now AKA NR2003 Network Youtube Video on 3dos, and also How to use Make3do help, on https://www.adrd-forums.net/)

-Nigel Patterson (Make3do)

-Oops Tracks.com (I got the objects from here: http://www.oopstracks.com/oopstracks/TeamDeath_evo2.htm)

-Phil Flack and Phil W. (Ase2-3do for GPL)

-ProJektCarModZ (3D-Sim-Ed Crack)

-Terminal Reality (4x4 Evo 2)

-TRI_Team_Death (The Objects)

-K. Hörbrand (WinMip 2 Creator)

*Note: There is no Track 3dos or Track Mip Files so I placed it under Tracks*


Download available on Stunod

https://stunodracing.net/index.php?resources/city-life-objects-for-nr2003-part-1.17050/


Download Was Also Advertised Here

https://www.adrd-forums.net/index/resources/city-life-objects-for-nr2003-part-1.215/ (Armory Digital)

https://www.reddit.com/r/Nr2003/comments/140fzb4/city_life_objects_for_nr2003_part_1/ (Reddit)

https://web.archive.org/web/20230604154753/https://www.racedepartment.com/downloads/city-life-objects-for-nr2003-part-1.61151/ (The Race Department)


GPL Version

https://www.mediafire.com/file/ttqnyp4lcy44zi0/City_Life_Objects_For_GPL_Part_1_v1.0.0.1.7z/file

Advertised Here  

http://gplaltern.gplracer.eu/showthread.php?tid=513 (Gplaltern)

Thanks for downloading, and I will catch you in the next one.


Cheers,


MeandMe


More coming soon! Smile


Latest Updates

City Life Objects Part 1 v1.0.0.1


Added 1spcar1 textures as they were left out.
MeandMe90000
MeandMe90000
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