Lycoia Brute V2

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Lycoia Brute V2

Post by gwoodard41 on Sun Sep 18, 2011 3:34 pm

Hey, found a clean template! So, redone Lycoia Brute (TBird Template)

Old Versions (Top is the oldest, Bottom is second to newest):
Spoiler:

V2-0

V2-1


V2-2

V2-3


(V2-4)



Current (V2-5)



Base (V2-5)


Spoiler:
Version 2-1

Added:

Side Skirts (Lycoia Brute Default Cup)
Tailpipe Decals (Dodge Challenger NNS SRD Template)
Front Vents (Chevy Monte Carlo Aero88 Template)

Edited:
Paint Scheme
Nose Grill*
Rookie Stripe(s)
Shading

*This was because when viewing the Matthews M12 Renders that periodically appeared on Ten0r's I noticed that we (Ryan and myself) used the Ford Mondeo Dirt Factor nose from MasGrafx, and in order to avoid OOC issues and a possible IC manufacturer lawsuit based on design issues, I changed the nose grill to avoid the whole fiasco.

Adding the Side Skirts and the tailpipe decal was inspired by the M12, I honestly wouldn't have thought of doing it, but now that's done, it looks more like a TM Style Car.

Version 2-2

Tailpipe Decal (Switched for the DMR Ford Fusion Cup 11 Decal)
Rookie Stripes
Headlights (Custom made, heavily based off of Kensworth T700 Class Tractor (Semi tractor))... No, I don't drive one, the headlights look cool.

Added:

Camera (Again DMR Ford Fusion Cup 11)
Rear Plugs (Lycoia Brute Default Cup)

Version 2-3

Enlarged original headlights
Created wrap around turn signals
Modified the size of the taillights
Modified location of front '41' from headlight to front bumper
Created and swapped out grills to give the car a more unique look
Edited and placed proper looking fog/road lamps where vents were
Placed small circular grill for a more Aero friendly look
Modified color scheme (removed/edited yellow on rear quarter panel)
Replaced Best Buy Tag with Geek Squad logo for wireframe issues.

Version 2-4
Added Shading

Version 2-5
Took out side skirts as they are not actually part of the exhaust system
Added original looking exhaust
Added original jackholes on sides
Enlarged templates to 2048x2048 to deal with an issue in game where car details were blurry... enlarging templates helped.


Comments?


Last edited by gwoodard41 on Mon Dec 12, 2011 9:21 pm; edited 20 times in total
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Re: Lycoia Brute V2

Post by gwoodard41 on Sun Sep 18, 2011 4:41 pm

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Last edited by gwoodard41 on Mon Nov 28, 2011 12:22 am; edited 1 time in total
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Re: Lycoia Brute V2

Post by gwoodard41 on Tue Oct 04, 2011 1:50 am

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Re: Lycoia Brute V2

Post by gwoodard41 on Wed Oct 26, 2011 5:45 pm

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Re: Lycoia Brute V2

Post by gwoodard41 on Fri Nov 11, 2011 1:10 pm

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Re: Lycoia Brute V2

Post by Magus978 on Fri Nov 11, 2011 1:30 pm

Whole thing looks uneven for some reason. Maybe it's just the render, but it just seems like the whole thing was meant to be on an Original Cup mod car. Sad
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Re: Lycoia Brute V2

Post by gwoodard41 on Fri Nov 11, 2011 1:34 pm

Magus978 wrote:Whole thing looks uneven for some reason. Maybe it's just the render, but it just seems like the whole thing was meant to be on an Original Cup mod car. Sad

It most likely is the render itself, but it looks pretty good (well, to may standards), most likely, it is also the way the scheme is, I tried to balance the blue and yellow... but hey, it's my first attempt at this type of car.

Also, if I could get the same style headlights but where they look natural to the form of the car, that would be great, but I'll settle for the time being.
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Re: Lycoia Brute V2

Post by RyanB06 on Fri Nov 11, 2011 3:36 pm

gwoodard41 wrote:New Render.
*This was because when viewing the Mitchell M12 Renders that periodocally appeared on Ten0r's I noticed that we (Ryan and myself) used the Ford Mondeo Dirt Factor nose from MasGrafx, and in order to avoid OOC issues and a possible IC manufacturer lawsuit based on design issues, I changed the nose grill to avoid the whole fiasco.

Adding the Side Skirts and the tailpipe decal was inspired by the M12, I honestly wouldn't have thought of doing it, but now that's done, it looks more like a TM Style Car.

Don't worry about it. I'd have considered the grill thing a "great minds think alike" issue and then changed mine.

The car looks good, BTW. The only thing I'd change is the number size on the doors - they're too tall. Looks like the baseline of the 4 and 1 are on the side skirt.

(And it's "Matthews" M12, not "Mitchell". Razz)
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Re: Lycoia Brute V2

Post by gwoodard41 on Fri Nov 11, 2011 4:23 pm

RyanB06 wrote:
gwoodard41 wrote:New Render.
*This was because when viewing the Mitchell M12 Renders that periodocally appeared on Ten0r's I noticed that we (Ryan and myself) used the Ford Mondeo Dirt Factor nose from MasGrafx, and in order to avoid OOC issues and a possible IC manufacturer lawsuit based on design issues, I changed the nose grill to avoid the whole fiasco.

Adding the Side Skirts and the tailpipe decal was inspired by the M12, I honestly wouldn't have thought of doing it, but now that's done, it looks more like a TM Style Car.

Don't worry about it. I'd have considered the grill thing a "great minds think alike" issue and then changed mine.

The car looks good, BTW. The only thing I'd change is the number size on the doors - they're too tall. Looks like the baseline of the 4 and 1 are on the side skirt.

(And it's "Matthews" M12, not "Mitchell". Razz)

Whoops, sorry Very Happy

Yeah, I'll work on shrinking the numbers.

Thanks!
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Re: Lycoia Brute V2

Post by gwoodard41 on Fri Nov 11, 2011 5:03 pm

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Re: Lycoia Brute V2

Post by RyanB06 on Fri Nov 11, 2011 6:01 pm

Much better. Exclamation
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Re: Lycoia Brute V2

Post by gwoodard41 on Fri Nov 11, 2011 8:19 pm

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Re: Lycoia Brute V2

Post by gwoodard41 on Sat Nov 12, 2011 4:04 pm

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Re: Lycoia Brute V2

Post by gwoodard41 on Sat Nov 19, 2011 2:26 am

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Re: Lycoia Brute V2

Post by antknee on Sat Nov 19, 2011 1:48 pm

don't forget the skirts, they need some love too.
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Re: Lycoia Brute V2

Post by gwoodard41 on Sat Nov 19, 2011 4:56 pm

antknee wrote:don't forget the skirts, they need some love too.

May I ask how?
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Re: Lycoia Brute V2

Post by gwoodard41 on Sun Nov 20, 2011 2:03 am

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Re: Lycoia Brute V2

Post by gwoodard41 on Sun Nov 27, 2011 11:57 am

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Re: Lycoia Brute V2

Post by Rykia on Sun Nov 27, 2011 4:48 pm

Looks nice, but compared to the rest of the car, there is too much yellow on the rear quarter panels.
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Re: Lycoia Brute V2

Post by gwoodard41 on Sun Nov 27, 2011 5:31 pm

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Re: Lycoia Brute V2

Post by RyanB06 on Sun Nov 27, 2011 10:10 pm

You might want to shrink the headlights a tad height-wise...looks like the tops are getting cut off in the render.
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Re: Lycoia Brute V2

Post by SnakePlissken on Sun Nov 27, 2011 10:51 pm

gwoodard41, please don't take this the wrong way, but your posts are some of the hardest to keep up with. You add and subtract and change the original post sometimes several times thus making the rest of the thread/responses somewhat obsolete. At least for me anyway. I can't really tell what modifications you made and how they compare because your original images are constantly being replaced.

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Re: Lycoia Brute V2

Post by gwoodard41 on Sun Nov 27, 2011 10:53 pm

SnakePlissken wrote:gwoodard41, please don't take this the wrong way, but your posts are some of the hardest to keep up with. You add and subtract and change the original post sometimes several times thus making the rest of the thread/responses somewhat obsolete. At least for me anyway. I can't really tell what modifications you made and how they compare because your original images are constantly being replaced.

I was told a while back that I should only have the most modern version up. And just post the changes.
Added Older versions under a spoiler and added all changes to second spoiler for ease of access. Sorry not all were found or available. But you can see between the older ones and newer ones, the changes that were made to the car itself.

RyanB06 wrote:You might want to shrink the headlights a tad height-wise...looks like the tops are getting cut off in the render.

Nope, the headlights at that angle are more flat and I just got it where it is right at the cutoff point. It's fine really.


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Re: Lycoia Brute V2

Post by gwoodard41 on Tue Nov 29, 2011 8:06 am

Added version 2-4 and base.

I should have it [the base] available soon.
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Re: Lycoia Brute V2

Post by gwoodard41 on Mon Dec 12, 2011 11:24 pm

Edited current car and base.
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