[WIP] Experimental new chassis...

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[WIP] Experimental new chassis...

Post by SnakePlissken on Sun Sep 09, 2012 6:09 am

Introducing the "Rogue TERMINATOR":





This is a group effort for an idea I've been considering off and on for a while. Rogue, WoofGm, and Ceej have all been helping.

Here's the first version that Ceej took a different approach with:



I'll post some of the other versions later to see what you think should be added/subtracted.

Got any ideas for improvements? Post them here!

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Re: [WIP] Experimental new chassis...

Post by SnakePlissken on Sun Sep 09, 2012 6:15 pm

I reworked a few things here and there:



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Re: [WIP] Experimental new chassis...

Post by Rykia on Sun Sep 09, 2012 8:05 pm

That car can be described in one word. Epic.
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Re: [WIP] Experimental new chassis...

Post by Vincent Giacalone on Sun Sep 09, 2012 8:59 pm

Gee, I wonder what '80s movie Snake's referencing THIS time... Razz

That aside, nice work on this. The headlights in particular are pretty unique, I must say.
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Re: [WIP] Experimental new chassis...

Post by day500champ1 on Sun Sep 09, 2012 10:30 pm

Nascarboy426 wrote:Gee, I wonder what '80s movie Snake's referencing THIS time... Razz

That aside, nice work on this. The headlights in particular are pretty unique, I must say.

Maybe that's the reason I think this car looks like an '80s IROC Camaro. But, I agree. Nice work Snake.
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Re: [WIP] Experimental new chassis...

Post by Metro 6r4 on Sun Sep 09, 2012 10:33 pm

I wouldn't like to see this in my mirror, closing on me menacingly. Good work, but whats that on the bonnet?
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Re: [WIP] Experimental new chassis...

Post by SnakePlissken on Mon Sep 10, 2012 2:10 am

Metro 6r4 wrote:... but whats that on the bonnet?

That's the CPU chip that's housed inside the Terminator's skull.

I incorporated the CPU chip and used it as a new "experimental electronic exhaust system" as well.

This is an experimental vehicle that will have Artificial Intelligence built into the chassis to virtually eliminate the need for a pit crew as it will make the adjustments while still moving on the track. It will also transmit the data to the crew in well in advance so that it will shorten the time it takes the driver to communicate the needed adjustments.


Last edited by SnakePlissken on Mon Sep 10, 2012 2:20 am; edited 2 times in total

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Re: [WIP] Experimental new chassis...

Post by Vincent Giacalone on Mon Sep 10, 2012 2:12 am

Interestingly, I also spotted a Cyberdyne logo on the windshield...Cyberdyne as in the company that sponsored the #101 TM Junior car that was famous for punting Curtis Darcy into a series of Rustyrolls back at Daytona in '09.
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Re: [WIP] Experimental new chassis...

Post by SnakePlissken on Mon Sep 10, 2012 2:18 am

Nascarboy426 wrote:Interestingly, I also spotted a Cyberdyne logo on the windshield...Cyberdyne as in the company that sponsored the #101 TM Junior car that was famous for punting Curtis Darcy into a series of Rustyrolls back at Daytona in '09.

I'm planning on removing the Cyberdyne window logo at some point. Also, it was my suggestion as the sponsor for the #101 TM Junior car back in the day!

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Re: [WIP] Experimental new chassis...

Post by JMac525 on Mon Sep 10, 2012 3:14 am

Terminator 2 is my favorite movie of all time, so after I saw this car I was amazed. This thing is awesome beyond words. Shocked
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Re: [WIP] Experimental new chassis...

Post by SnakePlissken on Tue Sep 11, 2012 4:15 am

Here's the evolution of how this chassis has progressed.
WoofGm was actually the first to attempt submit his initial work but I didn't render it yet because he sent me an updated version with the new headlights you'll see shortly. Woof's was followed shortly by these renders from Rogue:




I thought the headlights looked cool, but I really wanted them to look more like the eyes. I also wanted the skull removed from the hood and incorporated in various ways onto the car instead.

Then I decided it needed taillights and tried to make a rough draft of the taillights out of the Cyberdyne logo:



Woof added the taillights to his next submission:




Rogue enhanced the taillights and made other modifications:




Then I tried to build on it and make even more changes and tried to give the taillights a richer, deeper red hue and combined Rogue and Woof's headlight styles:




Then I added the side shading from one of Woof's earlier versions and made some text logo modifications:















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Re: [WIP] Experimental new chassis...

Post by Chives2112 on Tue Sep 11, 2012 4:46 am

Man, that's beautiful. Very impressive work, guys. Very Happy
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Re: [WIP] Experimental new chassis...

Post by SnakePlissken on Thu Sep 13, 2012 2:07 am

The latest incarnation:





Thanks to G-Dub for this render:


Does this fix the #/decal visibility issue without altering the overall design of the car too much?

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Re: [WIP] Experimental new chassis...

Post by gwoodard41 on Thu Sep 13, 2012 2:25 am

I put the flat in game, look's like the decals/numbers will be visible. Note, the graphics I have are average...



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Re: [WIP] Experimental new chassis...

Post by gwoodard41 on Thu Sep 13, 2012 11:05 pm

Metro 6r4 wrote:I wouldn't like to see this in my mirror, closing on me menacingly. Good work, but whats that on the bonnet?

Too bad, it's right behind you!

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Re: [WIP] Experimental new chassis...

Post by Metro 6r4 on Thu Sep 13, 2012 11:07 pm

gwoodard41 wrote:
Metro 6r4 wrote:I wouldn't like to see this in my mirror, closing on me menacingly. Good work, but whats that on the bonnet?

Too bad, it's right behind you!

I'm gonna have nightmares now! It reminds me of that were-car episode from Futurama Laughing
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Re: [WIP] Experimental new chassis...

Post by PRAWBLEMS on Thu Sep 13, 2012 11:08 pm

gwoodard41 wrote:
Metro 6r4 wrote:I wouldn't like to see this in my mirror, closing on me menacingly. Good work, but whats that on the bonnet?

Too bad, it's right behind you!

ERRYBODY RUN!
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