A different take on the Castrol Scheme.

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A different take on the Castrol Scheme.

Post by Blackout on Sat Jan 28, 2012 5:27 pm



Thoughts? Ideas? Pie? Piedeathoughts?
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Re: A different take on the Castrol Scheme.

Post by BWard on Sat Jan 28, 2012 5:42 pm

Looks good, I like it. Not so sure about where you put the number though.
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Re: A different take on the Castrol Scheme.

Post by gwoodard41 on Sat Jan 28, 2012 6:30 pm

I'm not a fan of the number placement, however, the scheme, after some cleaning up can look pretty good Very Happy
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Re: A different take on the Castrol Scheme.

Post by Magus978 on Sat Jan 28, 2012 6:31 pm

The only thing missing on the sides is a Q*Bert trying to jump on the squares then swearing when he doesn't. Razz

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Re: A different take on the Castrol Scheme.

Post by pepsibottle1 on Sat Jan 28, 2012 6:53 pm

Not bad. Kinda plain for my taste but like what you did with the base. Looks like little Wakaba badges
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Re: A different take on the Castrol Scheme.

Post by Blackout on Sat Jan 28, 2012 8:09 pm

Thanks, I made up this design after failing with the Castrol replica scheme (lining up bases is a pain with the ASA90 mods). I could do a better job with it, i'll have to make a diff base next time around or use a diff color for the scheme. The numbers were placed in the rear mainly cause i liked the base being shown fully rather than have the numbers covering it up.
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Re: A different take on the Castrol Scheme.

Post by pepsibottle1 on Sat Jan 28, 2012 8:14 pm

You should totally color in the squares green and yellow though for the lulz.
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Re: A different take on the Castrol Scheme.

Post by Blackout on Sat Jan 28, 2012 8:28 pm

pepsibottle1 wrote:You should totally color in the squares green and yellow though for the lulz.

y for teh lulz?
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Re: A different take on the Castrol Scheme.

Post by Magus978 on Sat Jan 28, 2012 8:34 pm

To go with the Q*Bert graphic I posted? When Q*Bert jumps on the squares, they turn yellow (I think). Razz
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Re: A different take on the Castrol Scheme.

Post by Blackout on Sat Jan 28, 2012 8:43 pm

Magus978 wrote:To go with the Q*Bert graphic I posted? When Q*Bert jumps on the squares, they turn yellow (I think). Razz

Right after i posted my comment, i derped and realized it was from cubert so yee. I might consider it but for now i'm gonna try and redo the original scheme and maybe make an edit of the first scheme with cubert.
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Re: A different take on the Castrol Scheme.

Post by Cynon on Sat Jan 28, 2012 9:39 pm

The base makes no sense for a Castrol car, or for anything for that matter...

...the number placement is also way off, and, if this is intended to be an actual TMMC car, 13 is already taken.

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Re: A different take on the Castrol Scheme.

Post by Blackout on Sat Jan 28, 2012 10:26 pm

Cynon wrote:The base makes no sense for a Castrol car, or for anything for that matter...

...the number placement is also way off, and, if this is intended to be an actual TMMC car, 13 is already taken.

This base was an experiment that didn't go well so yeah. And i know that 13 is taken so yeah. And my original plan for a castrol car went to hell so i ended up doing this. It's not the best but i could do better.
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